Lectori Salutem,
I think I might have found a bug in HeroEngine. Yesterday, I created a whole lotta GUI, and it seems to be this bug is quite consistent.
What I wanted to achieve is as follows: Create a button with 3 states: normal, hover and clicked upon. I handpainted my 3 buttons, exported them correctly, and could get them to view in HeroEngine without problems.
Now for the bug part:
In the properties panel, there are 3 options that I have to change in order for the button to work on the 3 states:
- defaultStatePresentation (how it normally looks)
- hoverStatePresentation (how it looks upon hovering)
- selectedStatePresentation (for clicking)
Now, as it didn't work with only changing the correct label, I modified them all (though still no luck). But the bug now is:
==> If I change the location of the "hoverStatePresentation" on the texture, the "defaultStatePresentation" gets updated with the new numbers, forcing me to first copy and paste all 3 of them in notepad, and then manually pasting them in the right state again. It does that with all the StatePresentations.
Is someone else having this issue?
Awaiting your responses,
Dwight
P.S.: No console messages for any errors.