I have been unsuccessful exporting VDA animations with meshes embedded into the animation file. Example I want to include a pick axe in my mining animation, I unchecked "Exclude Meshes" in the Hero Exporter VDA animation rollout. Just exports the bones and animation. Any idea, is this a bug or does VDA just not support mesh objects? I figured it did since it had an option to include and exclude meshes. I know this can be done with FX, but trying to avoid that would be much easier for me to have it attached to the animation in Max. Thanks.