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Author Topic: Slaves of Rome (WIP)  (Read 13649 times)

byberg

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Slaves of Rome (WIP)
« on: Apr 23, 12, 02:07:20 PM »

Hey everyone!

Just wanted to show you a bit about our project "Slaves of Rome"

Its a Roman/medieval mmorpg.




When we first started the game we looked at some other mmorpgs out there and noticed something was missing...

There are a lot fantasy and sci-fi games which makes a "new" mmorpg like any other.

Thats when we decided to make a game based on the Roman era and all its glory. No necromancers, no fireballs or frost magic.

We are going to build Rome from scratch as close to the real deal but also give it our own personal touch. Some other locations will also be added like Athen, Carthage, Alexandria.

The players will be able to learn about the Roman history, wars, and politics.


Heres some concept arts!


Battleground



Carthage terrace



Carthage Harbor



Warrior entering arena



City of Rome



Armor Variations





Please check out our facebook page https://www.facebook.com/pages/Slaves-of-Rome/274607542568036


Let us know what you think!


/jimmy
« Last Edit: Apr 23, 12, 02:16:04 PM by byberg »
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HE-Cooper

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Re: Slaves of Rome (WIP)
« Reply #1 on: Jun 06, 12, 09:27:14 AM »

Nice concepts guys, I checked out the facebook page and it looks like you're making some good progress, keep us all updated!
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DasBusch

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Re: Slaves of Rome (WIP)
« Reply #2 on: Jun 14, 12, 06:39:40 AM »

just fyi, they actually did a game like this. Gods and Heroes - Rome Rising, but definetly looks good man keep up the good work i love the old greek and roman culture (far better than todays pop culture anyhow).

HE-Cooper

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Re: Slaves of Rome (WIP)
« Reply #3 on: Jun 14, 12, 06:58:17 AM »

I worked on gods and heroes, and it had nothing similar to this except the name Roman. We focused entirely on the fantasy, with no reality. And it never shipped anyways. Except when some crazy people bought it 4 years later and tried to launch it without updating anything. :-)

Building realistic Rome is a huge task. I look forward to seeing what you guys get done.
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byberg

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Re: Slaves of Rome (WIP)
« Reply #4 on: Jun 14, 12, 12:14:55 PM »

Hey. Havent been on for a while on the forums :D Im really happy to have gotten response on the game. :D

Once SpeedTree is out we will make a new thread to show the progress ;P
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byberg

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Re: Slaves of Rome (WIP)
« Reply #5 on: Jun 17, 12, 01:12:24 PM »

Heres some in game screenshots.. still a lot of details to add and foliage once we get our hands on SpeedTree :D



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byberg

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Re: Slaves of Rome (WIP)
« Reply #6 on: Jun 19, 12, 01:10:30 PM »

Here is a concept of the archer class.

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byberg

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Re: Slaves of Rome (WIP)
« Reply #7 on: Jul 01, 12, 03:33:02 AM »

Heres another a picture of a numidian armor variation


« Last Edit: Jul 01, 12, 03:34:46 AM by byberg »
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byberg

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Re: Slaves of Rome (WIP)
« Reply #8 on: Jul 03, 12, 12:13:37 PM »

Heres some music for the game.. Still rough versions and will be re-edited in FMOD.

Rise of Carthage

http://soundcloud.com/michael-engesser/the-rise-of-carthage

Gladiators Glory

http://soundcloud.com/michael-engesser/gladiators-glory


ENJOY
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Valion310

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Re: Slaves of Rome (WIP)
« Reply #9 on: Jul 31, 12, 03:24:48 AM »

Love the concepts, really great work and the sound tracks are terrific.  Look forward to watching how the game comes along.  :)

What did you do for the music?  Thats been something I want to figure a solution for.
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Caldenfor

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Re: Slaves of Rome (WIP)
« Reply #10 on: Aug 06, 12, 03:03:29 PM »

Curious about the project being an MMORPG...

.... Do you intend for the players to fight in an organized fashion receiving the benefits of shield walls/etc?
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byberg

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Re: Slaves of Rome (WIP)
« Reply #11 on: Aug 08, 12, 01:56:36 PM »

What did you do for the music?  Thats been something I want to figure a solution for.

That i canīt really answer since its our composer who made the music. He will use FMOD once we get further into the development.

Curious about the project being an MMORPG...

.... Do you intend for the players to fight in an organized fashion receiving the benefits of shield walls/etc?

The combat will use "walls" something like SWTOR does. also players will be able to use shields for cover.
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Kudendar

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Re: Slaves of Rome (WIP)
« Reply #12 on: Sep 09, 12, 06:26:26 AM »

Looking great so far Josh, you have really stuck with it.

In my opinion you couldn't have picked a deeper culture than that of the Romans. Almost every bit of my concept comes from a small piece of roman history and to be honest A lot of people care about how you portray it.

so 1. Don't mess with the facts unless you know the facts.
or  2. Keep it fantasy a spinoff of Rome, and make sure you let them know that.

The gods are in a category of their own, are you going to include the historic gods? or create your own versions of them?
after all, the gods were the biggest influence of history both good and bad.

Good work so far Josh, Keep it up

Thanks,
Justin
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byberg

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Re: Slaves of Rome (WIP)
« Reply #13 on: Sep 09, 12, 08:07:01 AM »

Hey Kudenadar. Justa  small correction: its Jimmy not Josh :P hehe

And yeah we are going to keep it as fantasy free as possible but still do our own modifications on the different locations. Since its hard to know exactly what it looked like in that time.

we havent discussed around gods or religions yet. but we will get there soon enough. :D
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byberg

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Re: Slaves of Rome (WIP)
« Reply #14 on: Sep 12, 12, 10:13:20 AM »

We have started a funding campaign at indiegogo.com

Please help us reach our goal.

http://www.indiegogo.com/slavesofrome?a=397831
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