Hi guys,
I Have a few Questions for some of you who may have some prior experience in what we are trying to achieve, i will give you a run down of what i want to achieve and then turn it over to you guys to let me know the best way i am to go about achieving this.
Here is my Scenario, We are trying to create an Open, Very large world ( 3176 squarekilometres) for our future Sandbox MMO using seamless 2.0 and we are trying to figure out what the best size we should be making our Area's ( i.e. each individual Hieght map ), we know that the recommended size using seamless 2.0 should be at a size of 256 (as recommended via the Seamless 2.0 Video) but were hoping to use something a little bigger to minimise workload, we are not trying to take an easy way out but seeing that we are planning on having a very large world it would just help in us keeping a little sanity during the building process, Is having something bigger than 256 a feasable option? Or will it create too many issues down the track such as server to client reaction.
Is it possible to get away with a bigger area such as a 1/2 mile square without it being too much of a hindrance on both sides Client and server side? or is this making a whole boot load of work for us in the future. I guess i am asking what is the best possible way for us to create our large landmass, Do we have to stay with the Recommended 256 sized area's or is there another option that we can play with, without it being too much strain on us and the potential playerbase.
Another Question i want to touch up on is do I need to creat Rooms for every individual Area i am creating, I know i need to create Rooms for an NPC city e.t.c to help with the Various aspects of Bandwith e.t.c but do i need to create Rooms for an open area within our world, such as If i have an open spanse of land that is only inhabited with the environment and Life forms within it, (no buildings or towns e.t.c) is it completely Necessary to make Rooms for these areas?
Any help with these Questions would be greatly appreciated