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Author Topic: [Resolved] Water Issues: Transparency Issues.  (Read 5946 times)

OmegaV

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Re: Water Issues: Transparency Issues.
« Reply #15 on: Jun 22, 12, 07:01:39 AM »

It's bonkers in deed. but since this will be a locked top-down camera setting.
I dont see why it wouldn't work.

Until the water is more like CryEngine style. It's the only work around I see to produce the game the way we need it to be.


We need the transparency.
We will be having aquatic life AI in the game to simulate realism. With out the transparency you cant see it.


We tried many different techniques. This one comes closes to what we need.

Unless there is yet a better way to do it. This is the way we will ahve to go for now.
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