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Author Topic: Player Rotation  (Read 1090 times)

Malumm

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Player Rotation
« on: Dec 12, 12, 06:49:00 PM »

Hello. I need to be able to play our character animations at any rotation. If I play an animation with Behave and then teleport the character with a given position/rotation, the rotation information is not sent to the other clients in the area. The other clients see the player at the correct position and running the correct animation but the rotation information is without change. I have tried rotating the player instead with it's controller (camera), but that messes up the playback of the animation because it's not an instance rotation on the player character.
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Thazager

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Re: Player Rotation
« Reply #1 on: Dec 25, 12, 01:28:28 PM »

Quote
If I play an animation with Behave and then teleport the character with a given position/rotation, the rotation information is not sent to the other clients in the area.
Just a thought.
What if you teleport first, set the correct rotation, and then play the animation. It might be an easy matter of order.
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