HeroEngine Forums
Welcome, Guest. Please login or Register for HeroCloud Account.

Author Topic: [Resolved] IK rigging.  (Read 2150 times)

WoE-Jay

  • Developer
  • *
  • Posts: 2
    • View Profile
[Resolved] IK rigging.
« on: Jul 09, 12, 07:15:13 AM »

Does hero engine support IK rigging system using export. for Maya? Or only FK rigs work.

Thanks,

Jay.
« Last Edit: Oct 26, 12, 02:47:33 PM by HE-Cooper »
Logged

HE-BENNETT

  • HeroEngine
  • *****
  • Posts: 559
    • View Profile
Re: IK rigging.
« Reply #1 on: Jul 09, 12, 08:38:20 AM »

This would be more of an Art forumn question, but anyway:

The exporter will correctly interpret IK rigged animation when using the Export tools to export an animation.  The exporter, I believe, samples the bone translations and rotations directly, so it doesn't care how you've rigged the character.
Logged

WoE-Jay

  • Developer
  • *
  • Posts: 2
    • View Profile
Re: IK rigging.
« Reply #2 on: Jul 10, 12, 04:45:59 AM »

Thanks a lot for reply. It was helpful..
Logged