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Author Topic: [Resolved] Learning LOD + best practices question  (Read 1965 times)

ronalmb

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[Resolved] Learning LOD + best practices question
« on: Jul 23, 12, 06:31:44 PM »

Hello,

I'm back again with another question regarding LOD, static meshes, and some best practice approaches.

1.  Let's say I have an object "treeshard" and I want some LODs for it. I am guessing that the closest level gets exported as treeshard_LOD_01, and then each additional LOD iteration gets exported as a seperate .hgm named treeshard_LOD_02, "....03", etc etc?

2. These additional LODs ... can they all use the same exact HeroShader? Or, would it be better for me to make a smaller version of the .dds (256x256, 128x128, etc) to assign to a different HeroShader material that gets exported with it?

Thanks much. Having much fun bringing my art assets over. Have a great day!
« Last Edit: Sep 26, 12, 08:42:19 AM by HE-Cooper »
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Joel_Azzopardi

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Re: Learning LOD + best practices question
« Reply #1 on: Jul 24, 12, 03:30:38 AM »

Hey

1. The naming convention is correct, Treeshard_LOD_01 , Treeshard_LOD_02 ect.
they have to be exported as one file, and must sit atop of one another in the file, with matching pivots ect. other wise you will have problems.

2. They must keep the same Hero Material.
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ronalmb

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Re: Learning LOD + best practices question
« Reply #2 on: Jul 24, 12, 08:59:49 AM »

Thank you! I wasn't certain on how they were exported.
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