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Author Topic: Zombie Survival MMORPG  (Read 3883 times)


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Zombie Survival MMORPG
« on: Aug 08, 12, 09:56:46 PM »

Hello all,

We are currently looking for volunteers for a new project we are working on. Currently these are volunteer non-paid positions, but if we are able to receive funding or upon a successful launch when we have the money we will convert the volunteers that would like to be full-time or part-time to paid positions. We would like people that really believe in this game and they themselves would love to play it.

We are in need of:

3D modelers
UI Designers
Coders/Scripters (preferably you know C++, Obj C, or HSL)
Sound Engineers
Level Designers

If you are interested or have more questions feel free to email me at CircleBoxStudios@gmail.com

Now about the game:

Global Endemic Online

A zombie game where you do more than just fight or run from zombies; you actually survive in the post apocalyptic world. An MMO that isn't just quest, dungeon, and battleground; instead you have far more options in an open, dynamic, and player driven world. A large world where players aren't only your enemies; they are your companions, neighbors, merchants, trainers, bounties, and brother in arms. Your survival may very well depend on them. A game where the developers rely on your input and approval to create your favorite game. Global Endemic Online puts you in the chaotic zombie ravaged world to create order, or if you prefer, more chaos.

About GEO

In Global Endemic Online (GEO) you are a survivor in a world after the zombie plague. You don't have to worry about just zombies; there are looters, organizations, and even players that want nothing more than to take your gear and leave you high and dry to be zombie fodder.

Unique features of GEO include:

  • Free roam world environment. No set paths to follow.
  • Semi-realistic game play.
  • Profession System instead of a Class System.
  • Multiple professions to choose from and you can master several at a time.
  • Freely pick up or drop professions.
  • Level professions by using your professions' skills. Want to be a Sniper? Use Rifles.
  • Scavenge the land for supplies to build homes and to customize your weaponry.
  • Housing that can be placed on the game's terrain. You can even decorate the inside of your house with furniture and items.
  • Players create the towns and major cities through housing. The leaders of the city name the city.
  • Dynamic City Leadership. Vote, battle, or both to become Leader.
  • Level through various ways: Quests, Missions, City Defense, Fort Defense, Dungeons, Raids, City Wars, Arenas, Death Duels, World PVP, Bounty Missions, Wanted Mission, and... more? No more quest, dungeon, or arena leveling only.
  • Player driven economy. Players create the armor, weapons, buildings, vehicles, and virtually every main item in the game.
  • Extremely customizable characters (including tattoos).
  • Wear any armor or gear.
  • Drive any vehicle.
  • Participate in mounted combat.
  • Battle in large Player vs Player City wars.
  • Dynamic factions created by players through city Clans.
  • Dynamic world environment in which you have to survive.
  • Eat food and drink water to keep your stats up and prevent delirium.
  • Manage a small group of Non-Player Characters (NPC) to do as you command.
  • Post players on the Bounty board with an amount on their head or pick up the posts and hunt players for money.
  • Play as a ZOMBIE!!! Unique death system allows you to play a zombie with a customizable Talent Sheet to redeem yourself.
  • There really is ALWAYS something to do.
  • Completely unique Guild system is in discussion and will be presented to the Forums for your input.
  • The Community is in control of updates.
  • Your voice matters.




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Re: Zombie Survival MMORPG
« Reply #1 on: Aug 11, 12, 08:14:06 AM »

have any screen shots or demo footage of what you have so far? or is this a blank start?


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Re: Zombie Survival MMORPG
« Reply #2 on: Aug 11, 12, 08:25:21 AM »

By the looks of it, it's merely a start with an ambitious goal on kickstarter...$600,000 for 2 non gameplay vids and one concept art


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Re: Zombie Survival MMORPG
« Reply #3 on: Aug 11, 12, 02:17:16 PM »

$600,000 ?!?! Seriously?!  :o

Our goal of $30,000 was overly ambitious.  Our takeaway was that you need to have lots of hype/attention before starting the campaign or you just won't get enough eyeballs no matter how good your project might sound.

There are just way too many campaigns on Kickstarter now where it is tough not to get lost in the crowd; you have to already stand out and be in people's minds before.  Its probably better now to go to some of kickstarter's competition where it is less crowded.
Scott Zarnke
Lead Programmer, Visions of Zosimos
CTO, Forever Interactive, Inc.