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Author Topic: The Exile MMO project  (Read 29223 times)

Prometheus2012

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Re: The Exile MMO project
« Reply #120 on: Apr 27, 16, 03:07:56 AM »

No i am not :)

Prometheus2012

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Re: The Exile MMO project
« Reply #121 on: May 05, 16, 12:25:19 AM »

Prometheus2012

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Re: The Exile MMO project
« Reply #122 on: May 09, 16, 04:12:53 AM »

Our Kickstarter is now live and active. Lets see what we can do. Any shares and likes on social media will greatly help. If you have any friends or fellow gamers that are into scifi or cyberpunk give them a headsup.

All backers are greatly appreciated. Thanks to all you Exiles out there.

https://www.kickstarter.com/projects/1110988854/exile-online-a-dystopian-cyberpunk-mmo

Prometheus2012

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Re: The Exile MMO project
« Reply #123 on: May 22, 16, 11:01:50 AM »

Finally re-uploaded in actual 60fps. Check it out.

https://www.youtube.com/watch?v=FOd42zQOGmo

Prometheus2012

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Re: The Exile MMO project
« Reply #124 on: May 22, 16, 01:28:11 PM »

We have created a development roadmap page on Trello. This allows everyone to see what we have already created, what we are working on and what we have still to do in our current phase. Have a gander. Any questions feel free to ask :)

https://trello.com/b/Thq5EAPy/exile-online-development-roadmap

Prometheus2012

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Re: The Exile MMO project
« Reply #125 on: Jun 09, 16, 05:30:29 PM »

Our first Kickstarter has just ended unsuccessfully with a total of 3,026 pledged.

This was forecast from quite early on, but even though it was a failure in terms of securing the funds we were looking for, the extreme volume of PR and word spreading we achieved made it well worthwhile alone, with various articles and entries on gaming websites here and there.

We have gotten a lot of feedback regarding the game, most of it very positive and constructive. From this, we have been able to come to a few major conclusions as to why we were unsuccessful this time around.

Needless to say we will be taking that feedback aboard and will action the points bought up so they are sorted out as a matter of urgency in our current development phase.

The things we will be concentrating on most, from the above mentioned feedback will be:

- Gameplay content such as mission and npc systems
- Character enhancements
- Lighting and shading work

Thank you to everyone that pledged and to all of those that helped us spread the word about the campaign. Development will continue unabated so stay tuned for updates in the coming months.

FI-ScottZ

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Re: The Exile MMO project
« Reply #126 on: Jun 10, 16, 11:39:35 AM »

Don't be discouraged. It sounds like you have the right attitude.  Our first campaign came up short, as well, as so many do. But as you pointed out it is valuable learning experience.  Good luck moving forward.
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Scott Zarnke
Lead Programmer, Visions of Zosimos
CTO, Forever Interactive, Inc.

Prometheus2012

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Re: The Exile MMO project
« Reply #127 on: Jun 10, 16, 12:25:19 PM »

Don't be discouraged. It sounds like you have the right attitude.  Our first campaign came up short, as well, as so many do. But as you pointed out it is valuable learning experience.  Good luck moving forward.

Definitely. We got a lot of feedback and know where we are mostly lacking now so can only get better from this point on  :)

ToY-Krun

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Re: The Exile MMO project
« Reply #128 on: Jun 10, 16, 02:06:26 PM »

Good attitude guys.

Learn and move on is the thing.  Sounds like the work your doing in the background is shaping up. :)
Can't wait to see it in action!

Prometheus2012

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Re: The Exile MMO project
« Reply #129 on: Oct 04, 16, 12:13:16 PM »

This is just about the prettiest area we have in the game so far.

Prometheus2012

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Re: The Exile MMO project
« Reply #130 on: Oct 25, 16, 03:03:44 PM »

Been working with sun flares.

Prometheus2012

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Re: The Exile MMO project
« Reply #131 on: Oct 30, 16, 10:16:39 AM »

Cleanup on aisle 5 please

Prometheus2012

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Re: The Exile MMO project
« Reply #132 on: Nov 02, 16, 04:31:51 PM »

Artsy concept for one of the Downtrodden subservient species.

Prometheus2012

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Re: The Exile MMO project
« Reply #133 on: Dec 04, 16, 08:41:29 PM »

Short video showing the new login screen.

https://www.youtube.com/watch?v=zQYaF9mjdx0

Prometheus2012

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Re: The Exile MMO project
« Reply #134 on: Dec 14, 16, 04:31:14 PM »

As time has gone by and development of the game continues at a steady pace following the first failed Kickstarter campaign back at the end of July, we have reached and completed several milestones of content and systems work and have decided we are now ready to show the game off to the public.

To that end, we have recently been in contact with the organisers at EGX Rezzed (Eurogamer Expo). We have managed to get a spot at the exhibit where we will be able to let gamers have their first hands on experience within the world of Exile Online.

This is a huge step for us as, up to now our team and a select few Hero Engine developers are the only people that have had access to the game world.

We will be showcasing at the event for 3 days from Thursday 30th march 2017 until Saturday 1st of April. Let us know if you are attending and feel free to come along and have a go or have a chat with us regarding anything you might have a question about.

We now have 109 days 17 hours 45 minutes and 4 seconds to polish everything we have and get more stuff crammed in where possible.

See you there fellow Exiles.

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