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Author Topic: The Exile MMO project  (Read 32506 times)

Prometheus2012

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Re: The Exile MMO project
« Reply #15 on: Oct 12, 12, 08:42:42 AM »

Be sure to check out or facebook page for updates - http://www.facebook.com/ExileOnline

Prometheus2012

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Re: The Exile MMO project
« Reply #16 on: Oct 12, 12, 08:44:46 AM »

As we create new areas with fully textured artwork, we will be creating flythrough videos to give you guys a much more indepth and closeup view of the city blocks, instances and general mission areas. Stay tuned for further updates.

grogbro

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Re: The Exile MMO project
« Reply #17 on: Oct 24, 12, 12:49:01 PM »

Those are some neat looking concepts. I like the 'mood' of them and the coloring. It will be cool to see that in-game. In the last concept you should keep either the landscape straight or the ship to make it seem like is banking across the landscape as it zooooms.

Prometheus2012

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Re: The Exile MMO project
« Reply #18 on: Nov 19, 12, 01:42:59 PM »

I would like to welcome Tarras, our newest team member onboard Project Exile. Will be working as scripter/coder. Has experience in C++ and a bunch of other alien language...urm i mean coding formats.

Prometheus2012

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Re: The Exile MMO project
« Reply #19 on: Nov 19, 12, 04:12:04 PM »

We have a new teamspeak 3 server, dedicated for development only. If you are interested in coming on and having a chat to see whats what with Exile Online, feel free to do so.

eurots7.gameservers.com:9129

There is no password.

Prometheus2012

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Re: The Exile MMO project
« Reply #20 on: Nov 19, 12, 04:30:14 PM »

With regards to the models that are being posted here, please bear in mind that until they are textured and are put ingame, they may look a bit basic. They are actually a lot more detailed than what a mere screenshot can depict.

Once they are fully textured, and exported into the game, a video will be made, capturing a flythrough of the city areas that have been made so far. This will give a much more detailed look at what we have been up to.

Prometheus2012

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Re: The Exile MMO project
« Reply #21 on: Nov 21, 12, 05:32:03 PM »

A big welcome to Greg Iwaniec, our new sound and music recordist. Having some  funky tunes on our demo area will really add a lot of immersion to the game.

Prometheus2012

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Re: The Exile MMO project
« Reply #22 on: Nov 22, 12, 12:02:41 PM »

Id also like to welcome James Gillies as our 2nd sound and music technician.

James and Greg will be working together to produce our ambient soundtrack as well as actual ingame sound effects.

Prometheus2012

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Re: The Exile MMO project
« Reply #23 on: Nov 26, 12, 05:58:41 PM »

Welcome to our newest team member. Maya. She has come on-board as our latest addition to the programming and scripting department.

Prometheus2012

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Re: The Exile MMO project
« Reply #24 on: Dec 07, 12, 06:42:06 PM »

New BGM soundtracks. Credit to James for these ones.

http://www.youtube.com/watch?v=nWsCbDfPBCk

Prometheus2012

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Re: The Exile MMO project
« Reply #25 on: Dec 08, 12, 03:33:46 PM »

I would like to welcome Quoux, He has has taken up a position as a concept artist for our project.

And Welcome to Photoblender, our newest team-member, who has taken a position as 3d modelling artist.

Prometheus2012

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Re: The Exile MMO project
« Reply #26 on: Dec 09, 12, 03:43:55 PM »

Welcome to our newest team member. Christian has joined up as a 3d modelling artist.

Prometheus2012

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Re: The Exile MMO project
« Reply #27 on: Dec 27, 12, 04:59:38 PM »

Welcome to Kenneth, our newest coder/scripter.

Prometheus2012

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Re: The Exile MMO project
« Reply #28 on: Dec 30, 12, 05:50:31 PM »

Welcome to Chris, our newest 3D modeller.

Prometheus2012

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Re: The Exile MMO project
« Reply #29 on: Jan 03, 13, 10:45:55 AM »

Amazing piece of work here from Dark Animal Studio, our newest concept artist. Captures the dark dystopian feel of our world perfectly.

« Last Edit: Jan 03, 13, 12:10:26 PM by Prometheus2012 »
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