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Author Topic: The Exile MMO project  (Read 29718 times)

Prometheus2012

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Re: The Exile MMO project
« Reply #30 on: Jan 20, 13, 04:47:15 AM »

A different approach to The Revenant here.

Prometheus2012

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Re: The Exile MMO project
« Reply #31 on: Jan 20, 13, 08:13:54 AM »

Welcome to Andrew. He has joined the team as a 3d character modeller/animator.

Prometheus2012

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Re: The Exile MMO project
« Reply #32 on: Feb 05, 13, 05:03:58 PM »

Here is a concept of a Cybernet hacking terminal.

Prometheus2012

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Re: The Exile MMO project
« Reply #33 on: Feb 10, 13, 05:48:07 PM »

Welcome to Andrew. He has joined us a coding engineer.

Prometheus2012

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Re: The Exile MMO project
« Reply #34 on: Feb 13, 13, 11:30:48 AM »

Hey Hero community. We are planning to launch our Kickstarter campaign in July. We are about to start a massive push of publicity. We need to spread the word of our project as far and wide as inhumanly possible. We are now planning out the timeline for making our tech demo video reel.

Please be so kind as to like our facebook page (if you use facebook) http://www.facebook.com/ExileOnline

Share our facebook page with as many people as possible.

Also if you have a twitter account, feel free to follow our feed https://twitter.com/Exile_Online

Thank you in advance.

Prometheus2012

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Re: The Exile MMO project
« Reply #35 on: Feb 13, 13, 06:53:03 PM »

Welcome to Guiseppe and Marco. They have joined the team as 3D modellers and programmers.

Prometheus2012

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Re: The Exile MMO project
« Reply #36 on: Feb 16, 13, 03:33:55 PM »

Welcome to Claudio Atzeni. Joining the team as a programming engineer.

We still have room for an additional programmer and a concept artist. If you are interested, feel free to contact us via PM, this thread, via email, our facebook page or our website.

Prometheus2012

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Re: The Exile MMO project
« Reply #37 on: Feb 20, 13, 07:02:45 PM »

Don and Mike P have taken the role of co-lead artists. With their level of technical expertise and ability, they are going to be organising and setting out goals for the entire art department.

Prometheus2012

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Re: The Exile MMO project
« Reply #38 on: Mar 30, 13, 03:19:29 AM »

Check out these new concept images.





Prometheus2012

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Re: The Exile MMO project
« Reply #39 on: Apr 05, 13, 05:10:08 PM »

Spiker Speed-bike concept art.



Stardock concept.



Central District concept.

FI-ScottZ

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Re: The Exile MMO project
« Reply #40 on: Apr 05, 13, 09:15:46 PM »

Did you make those concepts yourself, Prometheus? They are mighty impressive; if the assets look even half as good, you'll definitely have something!
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Scott Zarnke
Lead Programmer, Visions of Zosimos
CTO, Forever Interactive, Inc.

HE-Cooper

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Re: The Exile MMO project
« Reply #41 on: Apr 05, 13, 09:25:50 PM »

Yeah, holy smokes! Those last two peices are stunning.
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Prometheus2012

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Re: The Exile MMO project
« Reply #42 on: Apr 05, 13, 09:27:35 PM »

Our new concept artist has been creating some great looking pieces. He quickly got into the swing of things regarding our planned design style etc. Now its up to the modellers to create something worthy of his work. Keep an eye out for additional pieces coming soon.

Prometheus2012

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Re: The Exile MMO project
« Reply #43 on: Apr 12, 13, 01:19:04 PM »

Concept of Test Subject V-103. Don't piss him off!

Prometheus2012

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Re: The Exile MMO project
« Reply #44 on: Apr 20, 13, 01:21:40 PM »

New character concepts. These are 2 Commando Shocktroopers that will feature in the opening area of the game.



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