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Author Topic: The Exile MMO project  (Read 29247 times)

Prometheus2012

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Re: The Exile MMO project
« Reply #151 on: Sep 08, 17, 08:43:10 AM »

Our closed Alpha is going well. We have gained some great positive and constructive feedback from the limited players that currently have access to the game.

I feel we are now ahead of the curve and from here on out things can only get better.

Here is a little update of what we are currently working on this month.

- Various new icons including skills, equipment and crafting icons. This will give us more room to make skill trees and additional equipment types.

- Stance animations that will change how the player model looks depending on wether they are standing, crouching or in prone.

- Skill attack effects for some skills such as Assault Blast that will give a physical indicator that you are using your skill against a target.

- Basic foundation backend for the clan system that will allow us to expand on and grow the system to give players that sense of being part of a larger whole.

- Newly updated player and NPC animations so they are more refined and work in combat.

- Continued work on other systems to extend them into more fleshed out content, such as the mission system.

We will keep you updated on our progress as and when we get things completed. Stay tuned for an end of September changelog.

Prometheus2012

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Re: The Exile MMO project
« Reply #152 on: Jan 08, 19, 07:34:31 AM »

We are now reworking the character select and creation areas, including systems and visual appearances. This has been a long time coming.

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