Probably doing something wrong here..
I've made a texture which has the
Diffuse map on it and a
Glow map in its
Alpha Channel.
I also have the shader's
Alpha Mode set to
Glow and I marked the
Glow effect with a
V.
I saved the texture as a DXT5.
The result I'm getting is that the glowing area looks like regular paint and is even receiving shadows.
I thought that this effect should make the selected area with fake self illumination or something?
I've attached the texture file,
Thanks a lot !!
