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Author Topic: Yugoslav Front  (Read 9607 times)

AWW_boss

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Re: Yugoslav Front
« Reply #15 on: Dec 04, 13, 03:46:21 PM »

Got some 25$ budget, so i managed to improve the visuals of my project in development. Here's the link to the video:

https://dl.dropboxusercontent.com/u/79625595/HeroBlade%202013-12-04%2022-15-16-08.mp4

Almost forgot, this should be watched with this background music:
http://www.youtube.com/watch?v=JNajSaGR-0U
« Last Edit: Dec 04, 13, 03:51:51 PM by AWW_boss »
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HE-Cooper

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Re: Yugoslav Front
« Reply #16 on: Dec 04, 13, 04:03:42 PM »

I would watch that video if you posted on youtube instead of making me download it. :-)
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AWW_boss

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Re: Yugoslav Front
« Reply #17 on: Dec 04, 13, 04:06:23 PM »

meh chrome autoplays it/ no need to download, and why are you not using chrome? ;) but i'll see what i can do (all my youtube uploads take hours to finish, and end up very low quality for some reason)

But totally not worth risking a trojan anyways.
« Last Edit: Dec 04, 13, 04:10:37 PM by AWW_boss »
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keeperofstars

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Re: Yugoslav Front
« Reply #18 on: Dec 05, 13, 03:20:48 PM »

nice work like the particle effects the most I think.
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[img]http://screencast.com/t/x7btcSSyp3h0[\img]

AWW_boss

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Re: Yugoslav Front
« Reply #19 on: Dec 06, 13, 03:23:37 PM »

Thanks Keeper. Because of the popular demand, i've decided to change the working title of my project to something people can more easily relate to. The new title is "Yoghourt online", because its set in a post nuclear winter and everything will be white.
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Stadi_Thompson

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Re: Yugoslav Front
« Reply #20 on: Dec 10, 13, 08:28:56 PM »

Thanks Keeper. Because of the popular demand, i've decided to change the working title of my project to something people can more easily relate to. The new title is "Yoghourt online", because its set in a post nuclear winter and everything will be white.

Yougoslav Front sounds much better IMO. Yoghourt Online, sounds a lot like Yogurt, Dannon or Yoplait MMO is the first thing that comes to mind.
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DragonFist

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Re: Yugoslav Front
« Reply #21 on: Dec 11, 13, 11:51:51 AM »

I agree with Stadi.

Nice prgress, BTW.
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AWW_boss

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Re: Yugoslav Front
« Reply #22 on: Jan 22, 14, 03:45:02 PM »

A very small update, got a teleport/bookmark system in, and introduced some custom map interaction connected with the teleport/bookmark system:

https://dl.dropboxusercontent.com/u/79625595/HeroBlade%202014-01-22%2022-20-05-89.mp4
« Last Edit: Jan 22, 14, 03:47:06 PM by AWW_boss »
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WorldWideZ

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Re: Yugoslav Front
« Reply #23 on: Jan 23, 14, 01:28:19 AM »

looking slick as always boss
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AWW_boss

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Re: Yugoslav Front
« Reply #24 on: May 04, 14, 02:46:22 AM »

Hi!

Here is the new functionality i began to prototype. In this game, all PvE activities will be available only through the scripting/mission interface, whether it is farming, mining or whatever else i think of. Something like in-game botting. You'll be able to define a list of actions (like go to location, kill 3 npcs, mine 10 ore) and a list of events (like attacked by player, low hitpoints, timeout). I also implemented a method for saving and loading scripts for later usage.
A location window is introduced in this video, which tells you the number of players in each location you are aware of.

https://dl.dropboxusercontent.com/u/79625595/HeroBlade%202014-05-04%2009-16-30-78.mp4

Cheers!
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AWW_boss

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Re: Yugoslav Front
« Reply #25 on: Sep 07, 14, 02:47:32 PM »

Now i have a fully functional rip off of the EVE market system with buyorders, sellorders and stuff:

http://youtu.be/dBV4Bptb3o4
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HE-Cooper

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Re: Yugoslav Front
« Reply #26 on: Sep 08, 14, 12:50:01 PM »

Really great progress, especially for a single dev. All the hard work and frustration is going to pay off in spades.
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AWW_boss

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Re: Yugoslav Front
« Reply #27 on: Sep 08, 14, 01:50:50 PM »

Thanks! The important thing is that i'm having a moderate amount of fun doing this. :)
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HE-Cooper

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Re: Yugoslav Front
« Reply #28 on: Sep 08, 14, 03:34:58 PM »

Mild to Moderate fun while developing a game is a rare thing nowadays, cherish it. :-)
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AWW_boss

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Re: Yugoslav Front
« Reply #29 on: Dec 04, 14, 12:12:06 PM »

I have a set of 6 skills integrated into the game:

https://dl.dropboxusercontent.com/u/79625595/skills4.png

The system i am using is hybrid. To increase skill level you can use experience upgrade points (which you gain by killing npcs) or time upgrade points (which you gain by age, similar to eve online).

Skill retraining is also possible (via the experience/time downgrade points).
« Last Edit: Dec 04, 14, 12:22:47 PM by AWW_boss »
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