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Author Topic: [Resolved] Asset mirroring  (Read 747 times)

k-bergauer

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[Resolved] Asset mirroring
« on: Oct 03, 12, 06:04:10 AM »

Hi everyone,

I was wondering if there was any possibility to easily mirror an asset in the HeroBlade world editor. Up to now I have not found any method or tool to do this. Do I have to create a mirrored model in Maya and import that as well if I want to mirror something?
« Last Edit: Oct 18, 12, 09:44:18 AM by HE-Cooper »
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FI-ScottZ

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Re: Asset mirroring
« Reply #1 on: Oct 03, 12, 02:20:27 PM »

I'm pretty sure that yes, you would need to make the model in your modeling program.  The only thing I have seen for doing something like that in HeroBlade is the option to invert heightmaps.
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Scott Zarnke
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Stadi_Thompson

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Re: Asset mirroring
« Reply #2 on: Oct 03, 12, 04:21:47 PM »

set you scale to -1 to mirror objects, better to do it in your 3d program as Scott mentioned.
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