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Author Topic: [Resolved] Visual Scripting?  (Read 1367 times)

lileebeta

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[Resolved] Visual Scripting?
« on: Nov 17, 12, 09:41:48 AM »

Hi, I was just wondering if the HE Developers were ever thinking about working on a Visual scripting system like Kismet (Udk) or Flow Graph(CryEngine) in the future ..?
« Last Edit: Nov 19, 12, 11:09:04 AM by HE-Cooper »
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HE-Cooper

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Re: Visual Scripting?
« Reply #1 on: Nov 17, 12, 10:13:19 AM »

Those systems are tools to setup things like AI in a level. They aren't replacements for having to have programmers code your game and its systems. So if you think about things like spec oracles, and the FX system, states system and objects, then you already have those tools in graphical form. Then you can extend it even further by having your engineers build the specific GUI tools for your game systems.
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Legacy

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Re: Visual Scripting?
« Reply #2 on: Nov 18, 12, 08:25:28 AM »

You could already implement such a system yourself given the API HSL gives you :) It's just tons of work but it's definitely possible.
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