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Author Topic: [Resolved] animated or path follower parented mesh loosing collision  (Read 752 times)

Seryse

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Hello  :)
I have a problem and i didnt find the answear anywhere.
I'm trying to create elevator platforms to enter some of my estates that are in trees. But when the platform is animated (3ds loop or HE path follower parent) it looses the collision and the avatar just fall thew the mesh.... I bet it's gonna need some scripting maybe to create a link between the ava, the mesh and the path?
« Last Edit: Dec 07, 12, 02:44:25 PM by HE-Cooper »
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PN-Dwight

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Re: animated or path follower parented mesh loosing collision
« Reply #1 on: Dec 03, 12, 08:53:19 AM »

Yes, scripting is required to update the physics and to move the object up and down in a loop :)

Seryse

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Re: animated or path follower parented mesh loosing collision
« Reply #2 on: Dec 03, 12, 10:29:27 AM »

Aha i see :) well i'll give the job to the programmers then... but i alreddy asked them and they said they dont think it's scripting problem ^^ Nevermind i'll tell them IT IS a scripting problem lol
Thanks again Dwight you're a great help for me  ;)
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PN-Dwight

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Re: animated or path follower parented mesh loosing collision
« Reply #3 on: Dec 03, 12, 12:05:47 PM »

I wouldn't specifically call it a "scripting problem", but more of a "thing to script" :)

Don't forget to set the physics to Dynamic and not Static! Else there is some major lag coming your way! [Properties of the object].

HE-Cooper

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Re: animated or path follower parented mesh loosing collision
« Reply #4 on: Dec 07, 12, 02:44:15 PM »

You would want to set an object that was being moved by script to "Kinetic". Just a side note.
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