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Author Topic: Interesting Take on Crowd Sourcing  (Read 4278 times)

HE-Cooper

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Interesting Take on Crowd Sourcing
« on: Dec 08, 12, 11:39:51 AM »

Instead of dealing directly with outsourcers, they just publish their concept art and then tell people to build it and upload it to the Unity store, but it's not like there's any guarantee that they'll get paid. Though I suspect it will still work. It's a zero risk initiative that benefits both inexile and unity without any up front cost. Something to think about for any developers out there with a growing following.

http://wasteland.inxile-entertainment.com/unity
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Stadi_Thompson

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Re: Interesting Take on Crowd Sourcing
« Reply #1 on: Dec 09, 12, 12:00:33 PM »

Not sure how they made all that Kickstarter money and are too cheap to hire artist the traditional way. This method  doesn't sound productive at all for the 3d Artist. 10 other people could submit the same model, all submissions  could  be equally good, but one will get chosen over the other simply from different art styles. What a waste of a "week" at your expense and not theirs. Also how much will they pay you, no mention of rates that I seen. Most experienced 3d artist are not that naive as they want a percentage of money up front anyway. Don't really see it working, horrible imo, but hey who knows, might be freelance artist out there who are already rich and bored to do such a thing.
« Last Edit: Dec 10, 12, 12:11:32 AM by Stadi_Thompson »
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Dragorth

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Re: Interesting Take on Crowd Sourcing
« Reply #2 on: Dec 09, 12, 12:46:33 PM »

This just feels like Unity paid them to promote the Unity Engine, by encouraging more submits to the store. It sounds cool, but is more useful to new artist, which this feels geared for.

Also, reading the info, they are going to pay the price you put it up on the store for. So, you choose the price, though they did warn they would not be overpaying, meaning the price would affect whether you are chosen or not.

All in all, lets just see if it works. ;)
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HE-Cooper

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Re: Interesting Take on Crowd Sourcing
« Reply #3 on: Dec 09, 12, 01:50:32 PM »

Oh, no doubt about Unity's involvement. Unity handed them the engine source free of charge in order to ride their publicity. And Unity is no doubt publicising the crowd source, but anyone could do it themselves. The real question is, is it going to work? And I suspect the answer is a resounding yes. I'm interested to see what the ramifications are on other types of projects.
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spellers

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Re: Interesting Take on Crowd Sourcing
« Reply #4 on: Dec 12, 12, 10:32:14 AM »

It's a common nature thing. Everyone want's to be a part of something bigger. Crowd sourcing in general is a demonstration of this and why it has become so prevalent in recent years.

Unity have been smart in putting their name against it. As you say it will generate a lot of publicity for them and even if the underlying game isn't all that you can bet everyone that submitted artwork (or atleast that which gets used) will buy a copy just to see their art in a 'big' game. that along with people that will buy based on marketing and hype and i'm sure they will do alright.

the risk ofc is that they will need to be very selective in what they use as using hundreds of models from hundreds of people will not have the cohesion if it were all churned out by a small team with a consistent artistic style. 
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FI-ScottZ

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Re: Interesting Take on Crowd Sourcing
« Reply #5 on: Dec 12, 12, 10:42:47 AM »

So, they donate their time and skill mainly just to get the experience and have something go into a game, and possibly get paid some amount some time down the road. Maybe.

That sounds essentially like what every group in HeroCloud is already doing.  We're just ahead of the curve. :D
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Dragorth

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Re: Interesting Take on Crowd Sourcing
« Reply #6 on: Dec 12, 12, 11:07:45 AM »

@Scott, no, if their art is chosen, they get paid from the store, as if it were already on the Unity store. Unity is just forwarding the models that you specify to the Wasteland guys, basically curating the content for their game. If they choose your asset, they pay you.

At least that is my impression from reading through their material. If you do, or don't, get selected for Wasteland, your asset is still available to everyone else on the Unity asset store.

From Unity's perspective, this allows them to increase the content on the asset store, and is a win for them. From Wasteland's perspective, the get art that is made specifically for Wasteland, and they get the cream of the crop.

From your perspective, you are putting up an asset that you will sell on the Unity store, that just happens to be a style that is more likely to sell 1 copy, versus all the assets that may sell more.
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ProjectDiomedes

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Re: Interesting Take on Crowd Sourcing
« Reply #7 on: Feb 03, 13, 10:26:14 AM »

I think it will work for them in the long run and it really helps them and the unity community as well. 
In fact, assuming we ever get our project moving, it might be the way we approach our artwork in game.  At least in so far as creature and character models go.

And on the plus side for artists if they get rejected by the initial sponsor they can still make money selling the model to other designers.
 
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