HeroEngine Support > Design & World Building

Have You Checked Out The Material Override System?

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HE-Cooper:
If you haven't played around with it, it's a great and simple tool, especially for teams with small art teams. Even just to be able to animate UVs in any way you like is a huge win for world builders. Just a few clicks and you've got roiling lava, etc. Also a huge win for matching large rock faces and facades to terrain textures.

It pretty much allows you, in combination with the white boxing tools, to do a first pass at any world building.

The Material Override System Part 1

http://youtu.be/pjLY4IVRpNg

NC-John:
Made a little video here. just loving that I can change shaders and make textures animated in blade. Great work HE team!

http://www.youtube.com/watch?v=yByUceBBVNs&feature=youtu.be

I would like to add if you mess around with the properties for the animation UV speed and tweak your lighting you can make a pretty good rotating planet.

Just add these values to channel 0 of the texture and it will rotate slower.

-0.01

This example has no shaders at all, just white box globe with animated textures and lighting tweaked http://www.youtube.com/watch?v=x20L6wHGmGA&feature=youtu.be

HE-Cooper:
Hey, looks great. I was waiting for folks to be excited about the material override stuff. :-)

NC-John:

--- Quote from: HE-Cooper on Dec 12, 12, 03:23:46 PM ---Hey, looks great. I was waiting for folks to be excited about the material override stuff. :-)

--- End quote ---

You guys have done an outstanding job. this made many of our content creation lives so much easier.

HE-BENNETT:
Woa, that's a really neat effect! :D

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