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Author Topic: FaceGen Head Slot & Sock Parts  (Read 1045 times)


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FaceGen Head Slot & Sock Parts
« on: Dec 16, 12, 05:07:41 PM »

Hi there,

I'm trying to get to the stage of integrating FaceGen faces into a dynamic character head slot.
When approaching this I'm confused about the best way of dealing with any sock parts.
I assume the best thing is to combine them with the head geometry, should this be done before FaceGen integration as a group of object, or would they need to be a single object, re-skinned for export as a single dynamic part?

Basically I'm mostly confused about running the FaceGen base integration still.
I just want to do a head with the standard head "base statistics" but that isn't covered at all in the Wiki it seems.

Beyond figuring out what corners I can cut I'm also still unsure if any sock parts would effect the process.

Edit: The high res geometry has no such details, this was my initial reason for questioning if sock elements are to be considered.
[Solving in progress]:Reading the Customizer manual it seems the sock elements are added after with glasses etc in the project after you do the head geometry.
« Last Edit: Dec 17, 12, 06:18:36 AM by Triplelexx »