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Author Topic: Real use of Macro Maps in Textures  (Read 1077 times)

LopivNest

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Real use of Macro Maps in Textures
« on: Dec 12, 12, 09:06:04 AM »

Hi all. I have read in WIKI some info about Macro Maps, which it says they are used to blend with Diff texture, but my question is, Is it used as Small and close details? I mean, when you are close to the mesh and you are looking at it, Do Macro maps appear then, just to avoid that stretchy or strange forms that textures do?

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HE-Cooper

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Re: Real use of Macro Maps in Textures
« Reply #1 on: Dec 12, 12, 09:10:29 AM »

An easy way to play around with them is to use the material override system in engine. Open up the properties panel, select an object, and then select material override, you can set all of the textures, including macro maps, from within that dialog, so it's easy to see the effects.
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LopivNest

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Re: Real use of Macro Maps in Textures
« Reply #2 on: Dec 13, 12, 02:24:44 AM »

I suppose that Material Override can be used if the exported mesh into HE has a Macro Map assigned, or Does it matter if it has no material assigned? Anyway i will check it both ways. Thank you
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grogbro

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Re: Real use of Macro Maps in Textures
« Reply #3 on: Dec 17, 12, 01:54:07 PM »

I assume the macro map is just like a detail map? Like a small 256x256 that would only appear when you are close to the asset.

Would the material override be something you would leave on an object or really is it just for quick testing/experimenting on objects?