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Author Topic: [Fixed in upcoming update] Fog on grass billboards?  (Read 1589 times)

Legacy

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[Fixed in upcoming update] Fog on grass billboards?
« on: Dec 21, 12, 02:25:19 PM »

Hello,
the problem is actually very simple - billboard grass painted via standard HE terrain tools does not receive fog. Dynamic details placed as meshes do. I attached a screenshot. Is there a setting for it somewhere or is it just a bug?
« Last Edit: Dec 11, 16, 01:10:44 PM by HE-SARRENE »
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Hedron

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Re: Fog on grass billboards?
« Reply #1 on: Dec 21, 12, 09:00:37 PM »

I've also noticed this issue and would like to know how to fix it.  It just looks weird with fog to have grass billboards stand out like a sore thumb.
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Evil Bia Games
Hedron Online
www.hedrononline.com

FI-ScottZ

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Re: Fog on grass billboards?
« Reply #2 on: Dec 22, 12, 05:35:47 AM »

That makes sense for why it is happening, since when you create a billboard from the Create menu, its UseFog (and UseLighting) settings are both false.  So that is apparently the default setting for billboards, which might then also be used for dynamic details.  Perhaps a setting for that can be added to the terrain interface.
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Scott Zarnke
Lead Programmer, Visions of Zosimos
CTO, Forever Interactive, Inc.

Legacy

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Re: Fog on grass billboards?
« Reply #3 on: Dec 22, 12, 11:48:16 AM »

Would be ok to just change the default setting for grass billboards as well, at least I cannot think of any circumstance when I would like it to behave as it does now...
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HE-Cooper

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Re: Fog on grass billboards?
« Reply #4 on: Dec 22, 12, 01:38:23 PM »

A flag is not being set correctly as of one of the sapphire builds. We'll get it fixed.
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StadiThompson

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Re: [Queued] Fog on grass billboards?
« Reply #5 on: Dec 22, 12, 02:23:46 PM »

This also happens with dynamic  characters on random parts.
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HE-HERB

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Re: [Fixed in upcoming update] Fog on grass billboards?
« Reply #6 on: Jan 11, 13, 04:57:12 PM »

The dynamic grass issue will be fixed in the next update

Cheers
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herb marselas
graphics guy