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Author Topic: Nova-Crisis (Very Early Stages)  (Read 2920 times)

NC-John

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Nova-Crisis (Very Early Stages)
« on: Dec 31, 12, 02:53:31 AM »

I have uploaded a small video that will be a part of an entire "series" showing the Design and evolution of my first city I'm currently designing.

The city which should round out at about 40 miles (typo of sorts city will be 10 miles square) in diameter will be the primary hub of new planet earth. I will show it's design in stages of development from the first video showing the basic concept of the new city & walls, and the areas around city as I add the forest and small hovels that outer wall species use. (overall the planet will be 40 miles 1600 square miles total)

The ideas for the first city came from this piece of digital art http://www.imgbase.info/images/safe-wallpapers/digital_art/1_miscellaneous_digital_art/21254_1_miscellaneous_digital_art_futuristic_futuristic_city.jpg which inspired me to start this city.

it's not an exact facsimile of the of this art, but once I'm done I should have it pretty close but with my own touches.

Here is the short video showing how it has started with more coming as I update the the in-game assets.

http://www.youtube.com/watch?v=9FieTvsS_Kw

Second part

http://www.youtube.com/watch?v=VLMtnW4SHPg


Much more to come and some videos showing the designs in 3ds max and all the details and much more.

#Added*

main website is up...http://novacrisis.com/
« Last Edit: Feb 06, 13, 01:55:26 PM by NC-John »
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NC-John

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Re: Nova-Crisis (Very Early Stages)
« Reply #1 on: Dec 31, 12, 02:53:52 AM »

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Amanda_Brooks

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Re: Nova-Crisis (Very Early Stages)
« Reply #2 on: Jan 01, 13, 11:25:00 PM »

As the project we're working on also uses a large city as it's main zone - although it's nowhere near as big as the one you're plannng - we'd be interested to know whow you intend to handle a built-up urban areas over such a huge expanse of terrian.
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NC-John

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Re: Nova-Crisis (Very Early Stages)
« Reply #3 on: Jan 12, 13, 02:28:38 PM »

As the project we're working on also uses a large city as it's main zone - although it's nowhere near as big as the one you're plannng - we'd be interested to know whow you intend to handle a built-up urban areas over such a huge expanse of terrian.

Currently the HE engine gives me one advantage with working with over sized meshes, they won't have any physics calculations. which ,means the client in theory should be free of trying to calculate physics and collisions and free some of the resources up when it communicates to the server.. so I can render very large geometry.

The only true collisions I will use is when a player interacts with an object, then I can break down the mesh into sections so that the engine can render with physics for the areas players can walk on.

I noticed when I was playing SW:TOR they use a similar effect to create Coruscant. very large scene geometry and backdrops with nearly no lag until you the client encounters other players. I will say my last estimates for my city initial size may have been a little extreme considering 45 game miles is maybe beyond the scope of what I need.

I will have a new video up on my you tube channel soon show some of the larger models i have been working on.

I would like to add: I will be of course using seamless 2.0 allot. with such a large city, its going to be a real task trying to balance actual players. But most of the internal rooms will use 1.0 and large areas with non-calculated physics meshes in seamless 2.0.

« Last Edit: Jan 12, 13, 02:57:10 PM by NC-John »
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NC-John

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Re: Nova-Crisis (Very Early Stages) Updated - 2/6/2013
« Reply #4 on: Feb 06, 13, 01:53:48 PM »

The Big City 1.0

This was a city will be around 230k Polys. Conversion and Texturing is going to take many months. The city itself will be surrounded by sea and some eroded hills. I will use this thread to keep updating once I start breaking it down and adding it to The engine.

I found this city online and already got permission to use it in game, Final outcome it will be very different looking when done, so more later.

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