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Author Topic: (Completed) Sapphire.g Release to HeroCloud Tuesday, January 8th  (Read 1468 times)

HE-HERB

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We will be releasing the Sapphire.g update to HeroCloud servers on Tuesday 1/8/2013 starting at 11 am US Eastern Time.  Downtime is expected to be less than thirty (30) minutes per server.

This update is composed of minor bug fixes for issues that have identified since the Sapphire release including:

  • fix: validate HeroBlade window position and size vs monitor on load. this fixes an issue with the window being offscreen or incorrectly sized due to weird state information on exit
  • fix: HeroBlade window now records what monitor it was on in order to correctly restore the window
  • fix: NULL pointer crash if HDR shader doesn’t load correctly due to lack of GPU support (2105)
  • fix: potential d3dx effect loading crash if the effect was loaded at a memory address > 2 GB
  • fix: memory leak in GUI font system handling.  this also fixes performance issue as a side-effect
  • fix: potential font size scaling issue when the destination is too small for the font size
  • fix: vertex buffers, &c with incorrect usage could cause performance problem
  • fix: some panels would be cutoff without vertical scrollbars if they were taller than the HeroBlade window
  • fix: shadow map rendering no longer force-adjusts SpeedTree LODs to high detail
  • fix: some soften brush issues at edges of heightmaps
  • fix: fixed "puckering" effect that happened at heightmap edges with push/pull tool
  • fix: improved terrain stitching precision
  • fix: fixed normal rendering with skydomes
  • fix: fixed some cases where ComputeNormal needs a value immediately instead of deferred
« Last Edit: Jan 08, 13, 12:15:19 PM by HE-SCOTT »
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herb marselas
graphics guy

HE-SCOTT

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Re: Sapphire.g Release to HeroCloud Tuesday, January 8th
« Reply #1 on: Jan 08, 13, 09:59:08 AM »

This work is starting now.
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HE-SCOTT

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This work is completed.
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