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Author Topic: (Completed) Sapphire.h Release to HeroCloud Wednesday, January 16th  (Read 1588 times)

HE-HERB

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We will be releasing the Sapphire.h update to HeroCloud Wednesday, January 16th.

This update is composed of minor bug fixes for issues that have been identified since the Sapphire release including:
  • fix: several issues with creating or opening local SQLite LRC file when the user has non-UTF8 mappable glyphs in their Windows username
  • fix: issues in opening log files in client and from HSL when user has non-UTF8 mappable glyphs in their Windows username
  • fix: ZBuffer wasn’t set to appropriate non-MSAA format during HDR processing which could cause artifacts / failure on some GPUs if MSAA was enabled
  • fixed: ALT key was incorrectly discarded when viewport had focus
  • fix: minimap resets properly when device resets.
  • fix: callbacks for various resources which arrive from the Repository while the client is minimized are deferred until after the client has restored, in order to prevent DirectX errors
  • fix: crash 2264 & character shadow blobs while minimized
  • fix: Various NXU_ScaledCopy crashes.
  • fix: Various other crash / exception related issues
  • fix: safety check for 0 vertices/indices in a speedtree render group (unlikely)
  • fix: crash when removing a heightmap billboard layer while editing that layer (2094)
  • fix: additional safety checks for cloud rendering (2064)
  • fix: removed obsolete Bloom section on Atmosphere tab of Environment panel
  • fix: Environment effects triggers and blends UI hierarchy simplified, fixed autoscroll settings
  • fix: SliderGroups no longer hide themselves under certain conditions
  • fixed: an error in HDRGlareType parsing with Cheap_Lens
  • fix: GetPlayerAccountName() external function to properly return the AccountHash instead of the login name.
  • Fixed: terrain seam/neighbor issues.
  • Fixed spikes created by push/pull filter.
  • change: float parameters now show "0" instead of "" in the property sheet when their pointers are null
  • fixed: TextureNumber UI issues
« Last Edit: Jan 16, 13, 10:54:51 AM by HE-SCOTT »
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herb marselas
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Re: Sapphire.h Release to HeroCloud Wednesday, January 16th
« Reply #1 on: Jan 14, 13, 11:25:54 AM »

Updated with date: Wednesday, January 16th

We expect this update to begin at approximately 10 am ET.

Downtime is expected to be less than thirty (30) minutes per server.
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herb marselas
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HE-HERB

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Re: Sapphire.h Release to HeroCloud Wednesday, January 16th
« Reply #2 on: Jan 16, 13, 09:18:37 AM »

List of changes updated
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herb marselas
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HE-SCOTT

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Re: Sapphire.h Release to HeroCloud Wednesday, January 16th
« Reply #3 on: Jan 16, 13, 09:24:27 AM »

This work is starting now.
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HE-SCOTT

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Re: Sapphire.h Release to HeroCloud Wednesday, January 16th
« Reply #4 on: Jan 16, 13, 10:54:23 AM »

This work has been completed. Please see this post https://community.heroengine.com/forums/index.php/topic,3882.0.html to determine when your world is receiving the January 2013 package update which requires additional downtime per world.
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