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Author Topic: [Fixed In Package Update] StartDelay Not Working  (Read 1480 times)

jcsmith562

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[Fixed In Package Update] StartDelay Not Working
« on: Dec 14, 12, 11:28:11 PM »

Found what appears to be a Sapphire related bug. If you make a particle emitter task and you try to set it's ONFXSTART for WhenToSTart and then you set a StartDelay of say 1 second or whatnot. Then you switch to another of the tasks and switch back, you'll see that it didn't save and does not delay as intended.
« Last Edit: Dec 11, 16, 01:09:53 PM by HE-SARRENE »
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jcsmith562

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Re: StartDelay Not Working
« Reply #1 on: Dec 19, 12, 11:52:07 PM »

No responses or acknowledgements here so a bit more information if it's unclear what this issue is.

1) Load up Clean Engine or whatnot and create a new FX spec.
2) Add a new Particle task.
3) Under WhenToStart change the StartDelay to 0:00:03.000.
4) Click on the root task and then back to your Particle task. You'll notice the StartDelay is back to 0:00:00.000

This is not just a visual issue, it's starting immediately, not storing the delay properly, which makes it difficult to create any complex FX at the moment. This is a new bug from Sapphire, it worked properly in the past.
« Last Edit: Dec 19, 12, 11:54:42 PM by jcsmith562 »
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HE-Cooper

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Re: StartDelay Not Working
« Reply #2 on: Dec 20, 12, 09:14:28 AM »

Yeah, that appears to be broken.
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HE-HERB

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Re: [Queued] StartDelay Not Working
« Reply #3 on: Jan 11, 13, 10:37:13 AM »

This is addressed in the upcoming package update

Cheers
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herb marselas
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Re: [Fixed In Package Update] StartDelay Not Working
« Reply #4 on: Jan 11, 13, 11:08:34 AM »

This will be fixed in the major package update, but in the meantime the fix can be make manually by following the instructions in this thread:

https://community.heroengine.com/forums/index.php/topic,3878.0.html
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