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Author Topic: Solo Online - MMORPG  (Read 2906 times)

cloudnine

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Solo Online - MMORPG
« on: Jan 21, 13, 10:40:04 AM »

Name: Solo Online
Genre: MMORPG (Massively Multi-player-Online-Role-Playing-Game)
Website: http://youtube.com/solommorpg
Game Update 1 (Part 1) http://youtu.be/_nDQtZgxreE
                         (Part 2) http://youtu.be/cy1xhiJtrik
Teaser Video: http://youtu.be/KpUBdTAtlr4
Game Update #1 Video: http://youtu.be/rWcFfCxU7PA

Key Features: Large Open World, Dungeons,  Battlefields,
                       Crafting, Gathering, Farming, PlayerHousing, Mounts, Vehicles,
                       Custom skill aquisition tailored to each CombatStyle,
                       Able to change classes on the same character
                       Questing, Missions, Warfronts, Fame, Unlockable Classes
                       Combo System

Races: Human , Mech Biotech, Vir, Dwarf, Elemental

Classes: 16 Classes
              Starting classes are: Warrior, Monk, Sniper, Commando, Cleric, Bard, Sorcerer, Magician
              Unlockable classes  : Assassin, Samurai, Infiltrator, Mercenary, Illusionist, Tempest, Engineer, Beastmaster
              Some classes can equip multiple weapon types (ex. sword , axe, staff )
Abilities:
              By spending Ability points that are gained each level,
              players can recieve stat bonuses
              as well as learn new abilities.

Skills:   There will be various activities
            crafting, harvesting,  mining.
            Materials are aquired through defeating enemies, completing Warfronts(PvP , PvE, PvPvE)
            completing Boss Battles, and completing missions and quests.

Quests:   Standard, Solo, Group, Epic

Missions: Players can join War Legions
               and undertake missions of increasing difficulty,
               to gain higher status with the Legion,
               and gain new unlocks, rare items, Custom Buffs, etc.
               Missions utilize the Warfront system.

WarFront: Upon reaching higher mission ranks players will be able to:
                assist NPC Battle groups in accomplishing various tasks
                (Ex. take a base, defend a base, escort, PVP etc.),
                enlist npcs to aid them and more.

Combos:   When using abilities on enemies,
          the correct combination of ability use
          between Players
          can create a "Combo Effect" that deals Increasing damage
          to the target based on the level of the "Combat Effect"
          Players can even continue the combo chain to trigger
          additional Combo Effects.

Level Cap: The level cap is 300


(All screenshots are for demonstration only,and are provided to show system functionality that is in game already)


Project Status  1/3/14:
-Systems In place and functional-

Inventory, Shops, Mobspawns, Npc  with stats and levels, Npc Townfolk and Quest Givers,,

Abilities, Quests, Time of Day, Seamless World, Instanced areas

Custom Dynamic Characters, Static Characters, Character Progression,

Skills, Stats, Stat mods, Groups, News

Character Creation (Select race, class, citizenship, starting area, racial trait bonus,
                        starting weapons and armor based on class
Items ( armor, weapons, basic items, usable items)
          visualize and add stat bonuses on equip, remove on unequip.
« Last Edit: Jan 03, 14, 10:10:53 AM by cloudnine »
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cloudnine

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Re: Solo Online - MMORPG
« Reply #1 on: Jan 21, 13, 02:50:27 PM »

Particle FX and just outside a starting city.
« Last Edit: Jan 29, 13, 08:30:38 AM by cloudnine »
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cloudnine

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Re: Solo Online - MMORPG
« Reply #2 on: Jan 21, 13, 02:58:13 PM »

Mountain pass, Custom Characters and Beach:
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Prometheus2012

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Re: Solo Online - MMORPG
« Reply #3 on: Jan 22, 13, 06:22:04 AM »

Welcome to Hero Engine.

WoE-Byron

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Re: Solo Online - MMORPG
« Reply #4 on: Jan 22, 13, 08:06:27 AM »

Welcome to Hero Engine, Looks good so far BTW.
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cloudnine

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Re: Solo Online - MMORPG
« Reply #5 on: Feb 21, 13, 04:42:52 PM »

Solo Online - mmorpg - GAME UPDATE #1
Game Update 1 (Part 1) http://youtu.be/_nDQtZgxreE
                         (Part 2) http://youtu.be/cy1xhiJtrik

Game Update  #1 video http://youtu.be/rWcFfCxU7PA

Quests:   The quest system has solo, group, and raid sized quests.
          Single quests , chain quests, unlocked quests,
          class quests ,race quests. Rewards can vary from items, to fame,
          to extra inventory space, and even the ability to unlock new combat styles.


Level System: Experience points needed to level up,
              for levels 1-9 is 100 times the char level
              after level 10 its a flat 1,000 xp per level.
              The max level is 300
              When a player gains a level they will get stat boosts
              and an ability point, which is used to learn new
              abilities and passive traits.
              Higher level abilities require more ability points.
             
              When a player spends enough points in tier 1 abilities,
              they gain access to tier 2, and so on, up to legendary skills.
             
              If a player falls in combat they lose all of their xp
              for the current level but can not lose levels.
 
              Players can choose to return to a bind location,
              or wait for somebody to revive them.
               
 
         
Stats: HitPoints- Health, if a players health falls to zero they are incapacitated
       
       Action - Used to execute abilities, also
                when a player takes damage they gain action
                NPCs start with 0 action and, depending on
                how many players are attacking them,
                if they have enough action they unleash devastating attacks
                stronger then their normal attacks
       
       Energy - Also used to execute abilities but no energy is
                gained from taking damage
                support classes use this the most
       
       Strength
       Dexterity
       Vitality
       Agility
       Intelligence
       Affects weapon damage and damage taken
       
       Weapon Damage- Increased based on stats and the equipped weapon type
                      the final damage uses the players stats, item stats
                      the players skill with the weapon and
                      vs. targets stats and skills.
       Weapon Delay-  varies based on the equipped weapon type
                      Abilities have their own delay separate from the weapon
                      but also use a global cooldown

Shops: Players can buy and sell items from shops
       and depending on where the shop is
       prices can increase or decrease based on
       how much fame (gained from completing quests)
       the player has in that area.

Inventory: Players start with 30 inventory space
           but can gain more by completing quests and
           defeating certain monsters or other criteria.

Exploration: Exploring the world can unlock new quests

(All screenshots are not final game versions,
and are provided to show system functionality that is in game already)

« Last Edit: Feb 23, 13, 01:49:51 PM by cloudnine »
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Prometheus2012

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Re: Solo Online - MMORPG
« Reply #6 on: Feb 21, 13, 07:10:02 PM »

Urm one thing, are you making your videos by filming your screen with a video camera?

cloudnine

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Re: Solo Online - MMORPG
« Reply #7 on: Feb 22, 13, 12:17:41 PM »

yeah sorry, I'll redo it with camtasia
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Prometheus2012

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Re: Solo Online - MMORPG
« Reply #8 on: Feb 22, 13, 11:05:24 PM »

I found fraps is a good program.