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Author Topic: Greed Monger  (Read 3401 times)

GM_James

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Greed Monger
« on: Jan 30, 13, 11:31:27 AM »

Inspired by the likes of Ultima Online, Greed Monger will bring back elements of true MMORPG Gaming since been lost in the corporate watering down of this formerly exciting genre, which many of us have been missing for years such as Non-Instanced Player Housing, Rares Dealing, Sand Box Style Skill Variety and much more.

Though Free To Play, Greed Monger will be financially supported by means of a Land Ownership System whereby players will be able to purchase Land Parcels for a price of $20 each for a maximum of 4 parcels per player (Parcel Limit Not Enforced During Kickstarter Campaign Only). These parcels of land will be used by players to build their housing which they will decorate with items they craft themselves. *(Land Parcel Ownership Conditions) If a player ever decides to leave Greed Monger, they will be able to sell their Estates through our Estate Auction Service of which we will take 15% of the final sale to transfer ownership rights to another player.



Housing/Crafting Features

  • Launch Day - (Nothing in the world but Land, Animals, Monsters and Nature. You will build the world around you.)
  • Non Instanced Player Owned Housing (You buy the land from us, you then build whatever will fit on it.)
  • Decorate Your House However You'd Like
  • Every Finished Item In Greed Monger Is Player Crafted (Everything!)
  • The More Land Parcels You Own, The Bigger House You Can Build
  • Greed Monger Is Free To Play
  • No Global Chat, Only Person To Person Above Head Chat (It's time to bring back the sense of real community MMO's used to have!)
  • Player Vs. Environment Combat
  • Player Vs. Player Combat
  • Fast Map Travel System (Find a map on the ground left by another player and you will fast travel to their home or shop, provided you have enough food in your pack.)
  • Raid Monsters (Some controlled by the Devs)
  • Full Player Driven Economy (Auction system will only be used for Estate Sales. Weapons, Armor and other items will be sold person to person only.)
  • Player Written Lore Based On Adventures (Amazing tales will be told and submitted by players and guilds alike. These stories may be selected as part of the official Greed Monger Cannon)

Other Game Features

  • Community Events
  • Regularly Added Recipes and Plans For New Item Types
  • Charge Players Rent To Access Your Land (For Hunting/Harvesting Rares)
  • Ages Of Time and Technology will evolve with Population and Economic Growth (Evolve into the space age as a population and you may discover a means to settle new planets! All you will be allowed to take with you is what you started the game with and that's all you'll be allowed to bring back.)
  • Ever Growing Housing Style Options For Each Climate.
  • Multiple Climates/Landscapes Will Be Available At Launch
  • Resell Your Estate For Real Money In Our Estate Auction House
  • No Micro-Transactions (GM Fully Supported From Land and Estate Sales)
  • No Pre-Defined Skills Trees (Learn all the skills you'd like, but you'll only be able to use a selection of combat skills at any given time.)
  • Animals/Monsters Only Drop Materials To Craft Items, Not Finished Items.

Climates
Grass Lands
Desert Lands
Tropical Lands
Arctic Lands

PvP Climates
Volcanic Lands

Media

If You Loved Ultima Online You Should Play Greed Monger
Greed Monger - PVP PVE Loot Communinity and More
Greed Monger Housing, Land Ownership - Speculation and Rares!

Latest Screenshots:
« Last Edit: Mar 09, 13, 07:04:21 PM by GM_James »
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SuperfastOz

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Re: Greed Monger
« Reply #1 on: Feb 15, 13, 09:18:51 AM »

Sounds interesting James.
Our own project is greatly inspired by UO too, and more recently some aspects of Darkfall. We're still in the very early stages of mapping out our main concepts though. Good luck!
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Prometheus2012

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Re: Greed Monger
« Reply #2 on: Feb 15, 13, 03:55:12 PM »

So you guys have switched over to Hero? Your videos state you are using Unity.

GM_James

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Re: Greed Monger
« Reply #3 on: Feb 20, 13, 01:12:04 PM »

So you guys have switched over to Hero? Your videos state you are using Unity.

Yes we switched to Hero. The piece of technology we were counting on to allow us to have a Seamless World Fell through and at about the same time we discovered some issues with Unity4's EULA that COULD have been used to target MMOs in the future to try and get more money out of them (The Developer's of Unity claim that was NOT their intended purpose behind the change in the EULA but we didn't feel comfortable continuing with Unity after finding out about it). So everything considered and after spending some time talking it over with our Community we decided switching to Hero would be in the best interest for our future success...
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Prometheus2012

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Re: Greed Monger
« Reply #4 on: Feb 20, 13, 02:17:58 PM »

Ive never thought that unity or unreal were viable mmo platforms anyway.

GM_James

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Re: Greed Monger
« Reply #5 on: Mar 09, 13, 07:06:09 PM »

added some screenshots!

In them everything except the Player Avatar is custom or bought.
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GM_James

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Re: Greed Monger
« Reply #6 on: Mar 13, 13, 12:20:21 PM »

A couple new screenshots:
« Last Edit: Mar 15, 13, 07:43:20 AM by GM_James »
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GM_James

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Re: Greed Monger
« Reply #7 on: Mar 15, 13, 07:48:03 AM »

Our first Screenshots featuring Animals! - Animals will include natural behaviors based on the season including hibernation and migration. Just how detailed we get with the AI will be decided based on testing. Mobs that rely on the animals to survive will migrate with the Animals.
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