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Author Topic: [Resolved] Creating a seamless starmap with detail  (Read 2890 times)

bytedisorder

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[Resolved] Creating a seamless starmap with detail
« on: Feb 20, 13, 09:19:12 AM »

Obviously it easyto make a sky texture with no fealure just a simple star pattern seamless. I want to use the dynamic sky and add some pzaz to the night sky with high resolution images of the milky way. I tried a few approaches so far using 2D textures, but because of the way the image wrpas I run into some issues where different corners meet each other. So question 1 is can I use a skybox as the star map instead of a 2d texture and have it still be dynamic.

Take a look at what I have thus far:

[attachment deleted by admin]
« Last Edit: Apr 01, 13, 12:52:25 PM by HE-Cooper »
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HE-Cooper

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Re: Creating a seamless starmap with detail
« Reply #1 on: Feb 20, 13, 09:43:05 AM »

Sorry about your pic getting deleted, you posted at the same time that we lowered the byte threshold for attachments. Which is now 512kb. If you could post again with a smaller size.
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bytedisorder

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Re: Creating a seamless starmap with detail
« Reply #2 on: Feb 20, 13, 11:18:46 AM »

That is okay!

Anyway any ideas this is all fairly new to me.

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HE-Cooper

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Re: Creating a seamless starmap with detail
« Reply #3 on: Feb 21, 13, 08:33:22 AM »

You'd most likely have to write a specific system to handle astrological setups like that. Skydomes are static, and the dynamic night sky backdrop is a folded single texture.
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bytedisorder

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Re: Creating a seamless starmap with detail
« Reply #4 on: Feb 21, 13, 10:41:23 AM »

I ended up going with something that can be tiled for now, perhaps I'll come back to that later. HeroEngine is intuitive and fun as heck though I must say.
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bytedisorder

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Re: Creating a seamless starmap with detail
« Reply #5 on: Feb 21, 13, 11:59:55 AM »

This is what I ened up doing for the sky, plus some of my textures grass and a tree!

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keeperofstars

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Re: Creating a seamless starmap with detail
« Reply #6 on: Feb 21, 13, 09:34:49 PM »

a completely insane and possible dumb option, but what if you made a cloud layer that was static and have it's texture be the one for your milky way ban. Thinking 1 cloud, static location high up.
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[img]http://screencast.com/t/x7btcSSyp3h0[\img]