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Author Topic: [Resolved] Whitebox Collision  (Read 2566 times)

OblivionMMO

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[Resolved] Whitebox Collision
« on: Feb 20, 13, 07:26:50 PM »

My whiteboxes have stopped colliding, no idea why, but all of them are just walk-throughable.  Any ideas?  I've tried toggling every flag in the properties to no avail.
« Last Edit: Feb 26, 13, 11:56:40 AM by HE-Cooper »
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Joshua Clay - Owner
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HE-Cooper

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Re: Whitebox Collision
« Reply #1 on: Feb 21, 13, 08:29:50 AM »

It looks to me like everything is working correctly in your world. If you enable physics visualization do the objects have physics meshes?
« Last Edit: Feb 21, 13, 08:46:47 AM by HE-Cooper »
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Viper155

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Re: Whitebox Collision
« Reply #2 on: Feb 22, 13, 05:22:21 PM »

This happened to me the other day when I was putting it into the water, I was hoping it would block people from going far out.  It worked okay on land though. 
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HE-Cooper

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Re: Whitebox Collision
« Reply #3 on: Feb 22, 13, 05:24:56 PM »

When the cluster is under load, it's possible for the physics server to delay updating the blade with the physics representations.
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OblivionMMO

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Re: Whitebox Collision
« Reply #4 on: Feb 23, 13, 11:00:00 AM »

I enable Physics and absolutely nothing changes on my screen, strangely enough.  The boxes at are collidable and the ones that are not do not show any outward difference, and IgnoreForPlayerCollision is False on them all.  I just cant seem to get to the bottom of it.

Ahh, was not looking at errors:
!ERROR!System:Unknown slot: npc weapon
!ERROR!System:[OVERSIZED MESH NODE] 9223372057977021716  \engine\cleangame\resources\whiteboxes\cube.hgm  will not be in physics
!ERROR!System:[OVERSIZED MESH NODE] 9223372057977021719  \engine\cleangame\resources\whiteboxes\cube.hgm  will not be in physics
!ERROR!System:[OVERSIZED MESH NODE] 9223372057977021720  \engine\cleangame\resources\whiteboxes\cube.hgm  will not be in physics
!ERROR!System:[OVERSIZED MESH NODE] 9223372057977021721  \engine\cleangame\resources\whiteboxes\cube.hgm  will not be in physics
!ERROR!System:[OVERSIZED MESH NODE] 9223372057977021722  \engine\cleangame\resources\whiteboxes\cube.hgm  will not be in physics
!ERROR!System:[OVERSIZED MESH NODE] 9223372057977021737  \engine\cleangame\resources\whiteboxes\cube.hgm  will not be in physics
!ERROR!System:[OVERSIZED MESH NODE] 9223372057977021739  \engine\cleangame\resources\whiteboxes\cube.hgm  will not be in physics
!ERROR!System:[OVERSIZED MESH NODE] 9223372057977021740  \engine\cleangame\resources\whiteboxes\cube.hgm  will not be in physics
!ERROR!System:[OVERSIZED MESH NODE] 9223372057977021741  \engine\cleangame\resources\whiteboxes\cube.hgm  will not be in physics
!ERROR!System:[OVERSIZED MESH NODE] 9223372057977021742  \engine\cleangame\resources\whiteboxes\cube.hgm  will not be in physics
!ERROR!System:[OVERSIZED MESH NODE] 9223372057977021743  \engine\cleangame\resources\whiteboxes\cube.hgm  will not be in physics
« Last Edit: Feb 23, 13, 11:05:15 AM by OBLMerrick »
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Joshua Clay - Owner
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Stadi_Thompson

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Re: Whitebox Collision
« Reply #5 on: Feb 23, 13, 12:19:37 PM »

Once an object is so big it will not render collision, the same goes for regular meshes. Instead of making one big object, make several smaller objects. I think the limit in size for collision is 100 meters, once an object is larger than that, no collision.
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