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Author Topic: ItemAppearanceDynamicPartSpec  (Read 775 times)

brainache

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ItemAppearanceDynamicPartSpec
« on: Jan 29, 13, 10:08:26 PM »

Attempted to setup an Item to change the parts on a dynamic mesh, no result, no error... before I go digging, can someone verify that this is a correct format for what should be in the the '_itemDynamcPartyGeometry' field of the Spec?


<v><e><f name='geometry_slot_string'>Body</f><f name='geometry_part_string'>Body1</f></e></v>

in the _itemDynamicPartTexture field, I have left it at the default <v></v> as I have not textrure banks setup on this character...

.PAR File has:
Body: Body1,Character\Dynamic_2\warrior\parts\body1_mesh.hgm

Is this the correct?

(Note: this part works correctly in the CCS hotspot menus )
« Last Edit: Jan 29, 13, 10:10:20 PM by brainache »
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feredfn

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Re: ItemAppearanceDynamicPartSpec
« Reply #1 on: Mar 04, 13, 07:33:11 AM »

Hello ,

Im having issue on this topic too , did you find a solution? or can anyone share some details on it with us
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