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Author Topic: Tips needed for sea foam particle effect  (Read 1374 times)

Kobaltic

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Tips needed for sea foam particle effect
« on: Mar 20, 13, 05:02:19 PM »

I made a particle effect for sea foam. I used a cloud and some random values to make it look good. However it isn't that great. Anyone have some suggestions to make a natural looking sea foam? Should I use a smaller particle and use more of them or use less particles but bigger? What would be the best image to use for the particle. Thanks in advance.
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Chromehound

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Re: Tips needed for sea foam particle effect
« Reply #1 on: Mar 20, 13, 05:36:08 PM »

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PN-Dwight

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Re: Tips needed for sea foam particle effect
« Reply #2 on: Mar 20, 13, 06:52:36 PM »

"Just" write a shader, or extend on the current water-shader available.

There are some nice developments going on about adding foam to water in games, you should check them out! :)

HE-BENNETT

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Re: Tips needed for sea foam particle effect
« Reply #3 on: Mar 21, 13, 09:22:36 AM »

step 1: Look at photos of what you are trying to replicate.

step 2: Break down the shapes and things you are seeing into simple shapes/particles.

step 3: Iterate over the particles until they start to match the look and motion of the reference material.

step: ?????

step: Profit.


More specifically, for water stuff, using more than one particle effect is usually a good idea.  With water comes mist, spray, foam, etc...
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FI-ScottZ

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Re: Tips needed for sea foam particle effect
« Reply #4 on: Mar 24, 13, 01:56:22 PM »

Underpants gnomes ftw!  ;D
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Scott Zarnke
Lead Programmer, Visions of Zosimos
CTO, Forever Interactive, Inc.