HeroEngine Forums
Welcome, Guest. Please login or Register for HeroCloud Account.

Author Topic: FX system and animation notes  (Read 1098 times)

Fi-EldonKurth

  • General Accounts
  • *
  • Posts: 10
    • View Profile
FX system and animation notes
« on: Apr 17, 13, 09:44:37 PM »

Hey everyone,

I currently have a task to make a model appear after a character has stepped there, in the fx system. I am using some custom animation notes to summon the model in the fx system after the step has been made. And it works...once. Does the FX system look for an animation note more a single time when a spec is called or does is the effect have to be called after each footstep?

Thanks for the help.
Logged

HE-Cooper

  • *****
  • Posts: 2221
    • View Profile
Re: FX system and animation notes
« Reply #1 on: Apr 20, 13, 10:22:00 AM »

This can be confusing. I would look at FPS ref, at how things like footstep sounds are implemted. I think those are a persistent FX tied to an animation note.
Logged

Fi-EldonKurth

  • General Accounts
  • *
  • Posts: 10
    • View Profile
Re: FX system and animation notes
« Reply #2 on: Apr 21, 13, 09:16:26 PM »

I was actually looking at that effect for my base but as far as I can see, that is sound being controlled from the Fx3DSoundFMOD EventPath field while I am trying to summon an emitter timed from the FxEvent WhenToStart field.

Is the FxEvent Field suppose to be persistent?
Logged