Make distributions of trees as auto snap groups in the library.
You can either randomize their scale and rotation before adding them, or you can use the asset panel or editor selection to later select them and randomize.
you can use the dynamic placement tool to spam placement, or use the standard tool and be able to rotate them as a group in world space as well, or you can rotate them all in model space.
Personally, forests are a bad idea to just plunk down and randomize, as you are either sacrificing gameplay or performance, if you aren't making specific decisions, but that's just my experience.