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Author Topic: [Resolved] Same heightmap texture channels in multiple areas.  (Read 1815 times)

Koritnak

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Hello,
In area1 we created some assets libraries, dynamic details channels, heightmap textures channels,...
We created new area2.
In area2, there are same assets libraries and dynamic details channels like in area1, but heigthmap textures channels are empty.

Is there any way how to easily "import" heightmap textures channels from one area to another one? I know that we can add same heightmap textures channels one by one, but in area1 we have about 50 heightmap textures channels so it would last too long. And if we add multiple new areas,...
« Last Edit: Jul 03, 13, 04:23:41 PM by HE-Cooper »
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PN-Dwight

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Re: Same heightmap texture channels in multiple areas.
« Reply #1 on: Jun 03, 13, 08:02:07 AM »

50 heightmap textures?! Mamma mia...

But if you want to easily import an area into a new area (completely, not just textures, also including models and environmental settings), you would want to use the Import option. This can be slow if you use a lot of resources.

To do this:

Go into the area you want to edit. [Area_A]
Right-click the area which you would like to import [Area_B]
Press Import
Press OK
Wait.... Wait a bit longer...

Now travel to another area (doesn't matter). [Area_C]

Wait...

Travel back to the edit instance of the area you were editing. [Area_A]

Voila, now you should have an exact duplicate of the area in your new area. [Area_B replicated in Area_A]

[Of course, you could also just make an Area_D which only has a heightmap, and add the 50-ish textures; it will thus only import the textures + single heightmap; making it a "fresh" area, but with the added textures :D ]
« Last Edit: Jun 03, 13, 08:04:44 AM by PN-Dwight »
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Stadi_Thompson

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Re: Same heightmap texture channels in multiple areas.
« Reply #2 on: Jun 03, 13, 10:00:35 AM »

that is certainly a way to do it. Or you can click on Save Terrain Scheme. Save it out, then go to area B and click Import Terrain Scheme.
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Koritnak

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Re: Same heightmap texture channels in multiple areas.
« Reply #3 on: Jun 03, 13, 10:58:52 AM »

thanks guys, you saved me lot of time :)
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PN-Dwight

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Re: Same heightmap texture channels in multiple areas.
« Reply #4 on: Jun 03, 13, 11:38:30 AM »

But not on loading time! :D