So lets say I have shop keepers, blacksmiths, guards, etc.
For the most part they are just standing around, but are doing something. For example the blacksmith will be pounding away on an anvil making something. When a player approaches or interacts with him he will shift to a more idle animation, while the interaction happens. Then he will start back up with his work.
Should I make him an animated asset or an animated character?
With that question. What do you guys think of making him a dynamic character so at different times or locations, I could change up the gear.
This would be really helpful for the guards. Some would need polearms, others sword and shield.
Thoughts?