Hello all,
I've recently started looking into animation for HE, and something has come to my attention. All tutorials I see use Bipeds, and I see that CATRigs are supported as well.
Given that I was trained primarily to create my own bones and rigs, is it possible to do this with HE? Other than everything being in one hierarchy, are there any requirements such as axis orientations? Limits to the number of bones, etc?
Thanks in advance