Hey guys

I'm having a weird result when I try to see my textured model in HeroEngine.
I made a piece with different channel maps that together should give me an appealing result when it comes to reflection and specularity, making the object appear to be from different materials.
However, in HeroEngine the specularity looks uniform on all areas.
I made sure:
Alpha Mode is on Glow for the glow map.
Specularity is in the Alpha channel of the Normal Map and is set to on in the Hero Material.
Reflectivity uses the reflection map.
Glow is set to on.
High Quality Shading is set to on (although I'm not sure what it means, search in the Wiki didn't find anything).
I also made sure all files are in the same folder and that HeroEngine knows where to get them from, got no error in the error panel.
Anyone knows what seems to be the problem? I attached the relevant files.
Thanks so much !