Hey guys,
Ever since the new version of HE the visual output of our assets in game seem to be lacking and I'd really like to know how to make things look generally better.
HDR and Tone mapping doesn't seem to do much good either.
I've uploaded 2 images, the first one is an image of HJ from the forum, showing soft shadows after editing the shadows shader.
The second image is how HJ looks on my end:
The shadows do look a lot better in the first example but also the general colors while in the second example everything looks a bit washed out.
I tried playing with the time of day and with the lights, it just doesn't seem to look like the first example.
I'd really like to know how is the shadows shader called and where to find it because I could only find a shader called "shadowmappermutations.fx and it didn't have enough properties so I don't think it's the main one.
I'd also like to find out how to get the general color depth and tone of the first image and get rid of the current washed out effect as well.
And also, I've read a couple of times that it's possible to add screen space AO and I was wondering if it's implemented in the engine because I couldn't find it.
Any help on either of the subjects would be most appreciated !
Thanks
