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Author Topic: ToY Game Development  (Read 1442 times)

ToY-Krun

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ToY Game Development
« on: Dec 07, 13, 02:06:41 PM »

Hey guys,

Just an update, and a question or two.

Firstly, the game name hasn't been  nailed down, however here are the basics:

Fantasy MMORPG with multiple playable races
Massive battles
Huge Quest system : I've dubbed it "Infinite Quest"
Each race with its own very in depth story line

a lot of other features that I'm not going to mention at this point, but will detail them as the game
gets closer to completion.

We have most all of the main systems in place, including:
Faction
Quest
Mail
Inventory
ITems
Merchant
Bank
Mercenaries
Chat

and I may have left off some =)

We are using our own character models for both player and npc alike

QUESTION:
Do I need to go through the repository removing default assets, or simply not use them to
conform to the requirement of using our own assets?

currently our in game bestiary includes:

Goblins
Humans (male/female)
golems
Lizardmen
skeletons
Horses (mountable)
wolves
numerous dinosaur type creatures

as this list grows, I'll update.

Most terrain textures have been replaced, I still need to make sure all of them have been.

I've been working on this since January 2013.. this list seems sooo short for the amount of time lol.

Krun
Owner / Lead Developer
(and for now Modeler/animator/Lead World Builder)

ToY-Krun

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Re: ToY Game Development
« Reply #1 on: Dec 08, 13, 01:26:26 PM »

I forgot to add that the world is almost entirely seamless 2.0 which is working better than I had hoped.

The goal is to wind up with a blend of 2.0, 1.0 and as few loading screens as possible except special circumstances like quest/battle instances where we need a special instance spun up.