Actually, because MMOs are such a big thing to create, there are still plenty of areas of scripting that we've either not even started to work on yet, or have run into a few problems with coding them - and while every project will naturally have its own systems, the basic foundations that they're built on will be pretty much the same.
For example, a chat system is built on the foundations of players being able to send public and private messages, and a teaming system is built on the foundations of 2 or more players being able to share quests/experiences points/rewards with each other - everything else added to them are extras and refinements of these basic mechanics - so we'd be quite happy to work with you on areas of basic coding that would benefit both projects - and Thazager would certainly be able to commit several hours a week to lending a hand with your development.
I'm also already in the HE Skype group, and keep an eye on it.