After a very long time health again

I come with sad news - after a very strong consideration and many tests. I was forced to move to another development project engine.
Hero Engine is a great tool and I am very happy that I could work with him . Unfortunately, for my project (which is priority number one ), the development of HE in very demanding ( bypassing certain things to achieve the result , etc. ) and some things impossible.
It's not that HE was bad or anything else - just is mainly built for a specific style of MMO games in recent times. And my project has slightly different requirements.
Hero Engine I will continue to recommend to all and if I ever get to the point where I need to create a " classic" mmo . So HE is the first choice

Thank you all for your support and interest in my project.
+ To all HE developers and people who stand for background and HE here on the forum . When helped me a lot in training in HE .
It was for me almost two years of very good experience and I am grateful for the Hero Engine and the local community - thank you!
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Project itself does not stop , just slowed down the development of the transition to a different engine.
When I was forced to write specific code for procedular generate online world, consisting of Voxel using technology ( when it is possible terrain teraforming voxel technology , etc. ) . + Write additional codes, etc.
It is currently available working dev alpha version - which is an example of the generation of voxel world in real-time (data are read via the DB - > so if the world does not generate anywhere - it's because there is not a positive record in the DB for default generation , etc. ) + first attempt changeable weather
http://www.novus-inceptio.com/data/alfa/01/