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Author Topic: Enabling SelectedHover  (Read 874 times)

FI-ScottZ

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Enabling SelectedHover
« on: Mar 29, 14, 01:00:15 AM »

In redoing our changes to clean engine scripts after the engine update, I was reminded of an old fix we had made which I have never seen someone mention.

When using the GUI Editor and editing a texture (by clicking the [...] button) the selectedHover tab was always disabled.  So we just changed that gui to have that tab enabled and then can use it in the editor.

I have no idea if there was a reason it was disabled, but it seems fine with it enabled.
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Scott Zarnke
Lead Programmer, Visions of Zosimos
CTO, Forever Interactive, Inc.