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Author Topic: Quartz: Speedtree rendering issue  (Read 1226 times)

NestEggs

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Quartz: Speedtree rendering issue
« on: Apr 06, 14, 05:06:22 PM »

Hi Heros,

With the recent update to Hero I've noticed a rendering glitch with speedtree. See the following 4 screenshots. I'm panning from right to left.

http://imgur.com/a/ifZKR

Anyone else having this issue?

Nvidia: GTX 770M
Driver: 335.23

Thanks,
Chris
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Amanda_Brooks

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Re: Quartz: Speedtree rendering issue
« Reply #1 on: Apr 06, 14, 05:15:43 PM »

Do you mean Speedtree, or the dynamic detail meshes for the grass and flowers?
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NestEggs

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Re: Quartz: Speedtree rendering issue
« Reply #2 on: Apr 06, 14, 05:19:04 PM »

Good questions. I don't know, the grass/flowers. I assumed this was speedtree. If you have a look at the pics it's clear.  :)
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HE-Cooper

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Re: Quartz: Speedtree rendering issue [Dynamic Detail]
« Reply #3 on: Apr 06, 14, 05:58:49 PM »

There's a new dynamic detail rendering bug. Dynamic detail is a separate system from speedtree.
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