HeroEngine Forums
Welcome, Guest. Please login or Register for HeroCloud Account.

Author Topic: Exit water choppiness.  (Read 1672 times)

Irushian

  • General Accounts
  • *
  • Posts: 44
    • View Profile
Exit water choppiness.
« on: Apr 13, 14, 03:05:53 PM »

The videos will show better than I can describe, the first one will show how it is when you move out of the water yourself, and the second video is watching another character stand right on the edge of the water.

Has anyone encountered anything like this within their own worlds?

https://www.youtube.com/watch?v=JxCoTuZM0cI
https://www.youtube.com/watch?v=WCW1p-Qo5PY
Logged

Amanda_Brooks

  • General Accounts
  • *
  • Posts: 514
    • View Profile
    • Heroes and Villains
Re: Exit water choppiness.
« Reply #1 on: Apr 13, 14, 04:46:36 PM »

That's a known bit of weirdness with the way the default character models interact with the water - it shouldn't be a problem once you have your own characters in the engine.
Logged
"Heroes and Villains" - www.heroes-and-villains.com
Facebook: https://www.facebook.com/HeroesAndVillainsMMORPG
Twitter: @Plan_Z_Studios

Thazager

  • General Accounts
  • *
  • Posts: 1160
  • Never stop learning
    • View Profile
Re: Exit water choppiness.
« Reply #2 on: Apr 13, 14, 06:02:30 PM »

It has to do with the camera being set at a different level when the character is in the water. Its in the controller script client side. When the character gets near the border of the water and land, the camera can alternate between the 2 views - submerged view and over the shoulder view.
Logged
Lead scripter for EO, Repop helper.
HSL Video tutorials:
https://community.heroengine.com/forums/index.php/topic,1719.msg36858.html#msg3685