I have been working on a $GUILD database, and saw that using
this is recommended for making an persistent area node. Would anyone know how to set one up and access it once created?
I have tried something similar to
this from a charinfo class for the character, converting to an area.
I have tried
MakeANode() from the wiki.
When I used ListAllNodesAttachedToRoot() I found several nodes and each had a special use:
rootNode : 9223372075540021578
Node found: 9223372075540021579 type base_hard_association source 9223372075540021578
Node found: 9223372075658021532 type _seamlessAreaLink source 9223372075540021578
Node found: 9223372075658021532 type base_hard_association source 9223372075540021578
Node found: 9223372075658021539 type base_hard_association source 9223372075540021578
Node found: 9223372075658021539 type _AreatoNPCRootAssoc source 9223372075540021578
Node found: 9223372075658021541 type _PropAnchorAssociation source 9223372075540021578
Node found: 9223372075658021550 type _StateRootAssoc source 9223372075540021578
Node found: 9223372075658021550 type base_hard_association source 9223372075540021578
Node found: 9223372075658021553 type base_hard_association source 9223372075540021578
Node found: 9223372075658021553 type _AiAgents source 9223372075540021578
Node found: 9223372075658021583 type AreaToGMNoteRoot source 9223372075540021578
Node found: 9223372075658021583 type base_hard_association source 9223372075540021578