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Author Topic: RESOLVED: Server Physics Not updated(?) on model Rotation of x/z axis ON CLIENT  (Read 894 times)

ToY-Krun

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Hey guys,

Quick question.  Since Sapphire update, It seems that if models are rotated on their x or z axis, their physics representation on the PlayerClient remains as though they had not be rotated at all.  I.E walk through part of the model etc or hit an invisible wall because the physics thinks the objects floor is higher when in fact it was rotated down in the editor.

Should we not rotate on these axis or is there something else we should look into?  Several of these models were working I know prior to the Sapphire update.  all are current exports(old have been rexported) with no errors on startup.

Everything works as expected in the Blade.  this seems to only be an issue in the Player Client itself (current)
Anyone else have issue with this?
« Last Edit: May 25, 14, 05:45:29 PM by ToY-Krun »
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ToY-Krun

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Cancel that order...

apparently it was NOT the current version of the client..

Deleted the PlayerClient directory entirely and reinstalled and the issue is resolved.  (As far as I can tell)

sorry for the unneeded post heh :P
« Last Edit: May 25, 14, 05:48:25 PM by ToY-Krun »
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