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Author Topic: [Resolved] Beginners: Asset Placement Questions  (Read 1747 times)

Ivendar

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[Resolved] Beginners: Asset Placement Questions
« on: Aug 16, 10, 06:11:55 AM »

Hey there,

first to tell Iam new to the engine and I just wonder about if I miss a way to get besser use of the asset libary and placing. The only way I've found yet is using the asset libary or previously created objects both to find in the menu named Create.

But if a designer need to build fast it's a long way to always go to this menu and the libary itself become a bit too big using graphics. So is there any way, or if not please consider about enhancing it, to show a altered list of assets as a separate window ? Some kind of blueprints. For example I have this door and it should use scripts if you click it. Once created it should be put as a prefab, blueprint or whatever so the designer itself can just click it and put it somewhere and it opens. I hope I explain this good enough because english is not my main language. I just think access should be faster and it won't make sense to alter all objects on their own if they behave the same.

Because pictures work better than writing here's a link to a game called Neverwinter Nights 2. It got a very good gameeditor in it and even if it's no gameengine the idea how to handle blueprints is good and I  hope there's something similar in heroengine.

http://www.giventogaming.com/userimages/user3001_1162262780.jpg
http://www.cs.cornell.edu/bigreddata/games/NeverwinterNights2.jpg

On the right you can see a blueprints section where you can create groups and put objects, creatures or whatever in, just one click and set it.

I really hope there is or will be something similar because it enhances speed a lot. This should also stay selected if you choose, so you would be able to just work in the area, click once to choose the asset and then click click click put it in more than one time fast. The way using Create - Model or Create Libary is not best. Ok maybe hold the libary open but it's a big window and it's only the asset itself and not altered yet, having scripts and size changed to fit the needs. Of course all of objects should still be able to be altered if once placed to have most possible freedom on creating areas.

Other question is copy&paste. Somehow it's not there or not using standard keys is it ? Tried ctrl+c and ctrl+v using objects but nothing.. Well. Sorry for bothering but it'll be a long way to perfectly get into the engine even if Iam very used to those toolset in the pictures. :)

Best Regards
« Last Edit: Oct 26, 12, 06:51:19 PM by HE-Cooper »
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HE-CHRISTOPHER

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Re: Beginners: Asset Placement Questions
« Reply #1 on: Aug 19, 10, 09:14:14 AM »

For example I have this door and it should use scripts if you click it. Once created it should be put as a prefab, blueprint or whatever so the designer itself can just click it and put it somewhere and it opens.

The asset library supports the creation of prefab objects and "smart" objects.  "Smart" objects are simply any object that during instantiation from the asset library runs arbitrary code, which can set them up with behaviors or register them to systems or anything else you can think of doing.  One example of doing this is the use of stateful object specifications that factory area state(s) for an object to (for example) create a door that opens/closes.

http://hewiki.heroengine.com/wiki/Asset_library
http://hewiki.heroengine.com/wiki/State_system
http://hewiki.heroengine.com/wiki/Stateful_Object_Spec_Oracle

Quote
Other question is copy&paste. Somehow it's not there or not using standard keys is it ? Tried ctrl+c and ctrl+v using objects but nothing.

Cntrl-D duplicates

http://hewiki.heroengine.com/wiki/Keyboard_shortcuts
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Christopher Larsen
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HeroEngine

Ivendar

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Re: Beginners: Asset Placement Questions
« Reply #2 on: Aug 25, 10, 08:31:34 AM »

Thank you much for the info, duplicate should help much  :D

But if you create prefab objects those are in the asset libary itself aren't they ? Is or will there be a way to just create a window having only defined prefabs chosen ? Think I will have to take a closer look at the asset libary if it maybe can be changed to not show pictures if not selected.
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HE-HERB

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Re: Beginners: Asset Placement Questions
« Reply #3 on: Oct 06, 10, 12:35:20 PM »

You can create additional pages in the asset library to help organize your assets, so you can place all your prefabs on one page if you want.
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herb marselas
graphics guy