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Author Topic: [Solved] Re-gridded terrain nodes not lighted properly  (Read 1213 times)

_Omzy_

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[Solved] Re-gridded terrain nodes not lighted properly
« on: Apr 06, 15, 01:57:00 PM »

Our team has been working on seamless terrain with a node size of 32x32 at HALF res. We've run into a little issue where the westernmost nodes of each imported and regridded heightmap aren't lighted properly in the default setup. The meshes are fine, its just the way the light hits them. This is most evident when zoomed out but is still obvious close-up. It persists when different textures are added. We've tried shutting down the edit instance and bringing it back up. If anyone has run into this issue and has a solution, please chime in. Here's a pic with 4 seamless areas stitched together, note the westernmost blocks of each area:



Thanks in advance!
« Last Edit: Apr 06, 15, 02:10:52 PM by _Omzy_ »
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Odyssey of Ydris

_Omzy_

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Re: Re-gridded terrain nodes not lighted properly
« Reply #1 on: Apr 06, 15, 02:10:18 PM »

Ok, may be the quickest solved question ever. Selecting all nodes and scaling the height, then using 'undo' fixed them all. Thanks anyways, maybe this will help someone out in the future  :D
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Odyssey of Ydris

nocake

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Re: [Solved] Re-gridded terrain nodes not lighted properly
« Reply #2 on: Apr 06, 15, 04:08:22 PM »

Hard to tell with the height map provided but when stitching areas you also want to go into the environment panel and apply light to all visible rooms.